Melon mines won the vote on which project I should do next, so I have made an update and new post.
Melon Mines10-25-2022_12-51-46.wick (169.5 KB)
Feedback and code help is appretiated
Melon mines won the vote on which project I should do next, so I have made an update and new post.
Melon Mines10-25-2022_12-51-46.wick (169.5 KB)
Feedback and code help is appretiated
can I help with the art, I was thinking about remaking the art in pixel style for this
Sorry, I was thinking of keeping the art style the same, although I might reconsider since I haven’t made much of the art on wick yet
cool, I can help code some things
the spinning lazers won’t work with how hitboxes work, there is code that fixes this but I can’t seem to get it to work.
@gamer_boi, with the power of clip-ception, you could just sic a box onto a really cool laser sprite in a separate frame, and then just make it turn visible and invisible. that way, when it reaches a certain opacity, it can now damage the player. also, if its supposed to be in a certain way, then you can adjust the hitbox using rotation, or by just turning it. my only thing is making it somewhat of a challenge that makes it a bit satisfying to conquer. to change this, maybe have some type of fast, squishy minion enemy that is either immune to lasers, or has a deeply connected phobia to them. again, this is your game, so i cant dictate your creative freedom. just a suggestion though.(as a weapon, that would be easy, just create a solid beam that justs inferno-something-from-clash-royales enemies over time. i would make it not like a weapon and actually have it like a jet to where it allows you to attack in a beam-like section, but also push you backwards so you just can’t sit somewhere and be done.)
also, the aiming thing is nice, but its hard to aim, move, and shoot. i feel like it would also be pretty cool if you could use ijkl to aim at the same time, or configure controls in general. but this is pretty good, honestly.
For anybody who wants to help out:
0 voters
The current story:
Melon man lives in a world where all the people are plant people. One day, a bunch of robots attack and kidnap everyone else for unknown reasons. He follows the robots to a mountain, which is where a huge robot mining operation is taking place. He breaks in, fights robots, and goes through different levels of the mine. Most levels focuses on one of the fictional materials I made for my extended universe. The current levels are:
There’s more, but it would be too big of a spoiler
I have also decided that Descent, the game I made for the Boi Game Jam, is canon to this universe
What if you add the predator mask as a weapon for the robots
elaborate please
New Version
If anybody can help reduce lag that would be greatly appreciated