Can someone explain to me how do i make a simple rhythm based game like Friday Night Funkin???
You asked this very question a day ago. It was closed for a reason.
But okay, I can maybe kind of help.
So by playing it once or twice, it seems like it’s mainly about pressing the arrow keys to a rhythm to win. To replicate that, you’d probably need a bunch of arrows that go up the screen. When you press one of the arrow keys, you have to check if an arrow pressed approximately when it needs to be pressed. For example, when the up arrow is pressed, you check if there is an up arrow within 20 pixels of y = 100.
Instead of having hundreds of off-screen arrows lag the game, you can use a timer to clone arrows and send them up only when they need to.
When a player gets the arrows right, they are closer to winning. When they get it wrong, they are closer to losing.
I might send an example of a super simple version soon. (edit: probably not soon tbh)
a simple game is often not that simple.
in a rhythm game the moving notes to be pressed need to be synchronized with music
I tried to do one like FnF too but i couldn’t find a way so it checks if just one arrow touches the part where you gain points but if none then you lose points-
Do you have the simple example project?
no, not yet at least. haven’t found time. today is pretty busy for me, but if i have time i can try do it today.
Yeah but you had 1 note, not a whole song and that’s what i was having trouble with, also, why do you answer a post that was made 2 months ago-
idk but i could make more notes except for only one