My Project2-4-2022_7-08-34.wick (2.6 KB)
1.19.3
can you make it wait to go to the win lose or tie frame, and also I somehow messed up on the win lose or tie mechanism of scissors in the bottom lines in keypressed 1st frame script.
waitTime var
My Project2-4-2022_7-08-34.wick (2.6 KB)
1.19.3
can you make it wait to go to the win lose or tie frame, and also I somehow messed up on the win lose or tie mechanism of scissors in the bottom lines in keypressed 1st frame script.
waitTime var
I figured out how to get Scissors working but not a timer.
Hi,
i’m not sure what you are looking for, but some while ago there was a thread about timers…
Maybe that can help you>
Paul
I checked the project, and it’s pretty nice and simple.
I also found that you had a “waitTime” variable, and so I decided to use that. Rather than have the project go to a certain frame, I set “num” equal to the value of the frame number for the results, and set the timer to -10. I also found that in the update script, you had something like “waitTime +=1;” so I waited for the value of “waitTime” to be equal to -1 before taking the player to the results frame (which the “num” variable is set to).
It’s not exactly a timer, but it’ll make the project wait a bit before moving on to the results. You can also adjust it in line 7 of the default script of the frame (use negative numbers when adjusting it, the “less” the number is, the longer it’ll take to go to the results frame).
My Project2-6-2022_7-15-29.wick (2.7 KB)
thx! been a while since I seen you. love the results!
I’m also creating a pokemon game using everything I’ve learned in a long time but I’m gonna need to learn more code. Here it is if you want to see it! Pokemon Project2-7-2022_21-03-40.wick (4.2 KB)
@Hamzah_Alani is there any tutorials yk so I can figure out how to use stored variables for the inventory that will update it without using alot of frames and same for the pokemon battles