Shadow Run Alpha v1.0

enjoy! and please report any bugs! (if the bug you are experiencing is you dying out of no where, i am already working to fix that!) :D

Shadow Run Alpha.html (2.6 MB)

5 Likes

things i will add some time in the future:
-score system
-more enemies
-intro cut scene
-music

so cool I like it

1 Like

if you start a collab I could help

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might look into that, taking a break right now

2 Likes

I like it! Has potential!

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I liked it… 2 things to fix come to my mind… the [1] Y position limits and [2]. the progress…

[1] Y position limit:
When the user try to be out of bounds, the app seems to be pushing the player back rather than limit his position. You could fix that as follows…

on player’s default:

this.upScreenLimit = this.height/2;
this.dnScreenLimit = project.height - this.height/2;

on player’s update:

if(this.y < this.upScreenLimit) {
this.y = this.upScreenLimit;
} else if(this.y > this.dnScreenLimit) {
this.y = this.dnScreenLimit;
}

[2] The progress:
This is just to give the player/user a feeling of accomplishment. You could implement a timer that starts from zero until the player’s game over. So in that way, if I play several times, I would know when I did play better.

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thanks for the feedback! 1, i actually had no idea how to do that so thanks, 2, already working on that! again, thanks :)

1 Like