hi i made a small rhythm game in Wick Editor (of course)
(basically friday night funkin’ i guess but it’s infinitely your turn because there’s no other guy)
(so basically dance dance revolution but for lazy people because you don’t actually dance. so just sit sit revolution)
use wasd to hit notes or arrow keys. but i use wasd because of the way my keyboard’s arrow keys were designed.
rhythm.wick (2.2 MB)
as of now there is only two songs:
- tetrisB: (hard) the second song from gameboy/NES tetris (also i managed to get 0 misses on this one)
- sprongy: (easy) a song i made a year earlier for an animation i made, which is a remake of a song i made a year before that for another animation. and they both play at the beginning when a character i made named “sprongy” is in the scene so i called it that.
with the way i programmed it, i tried making it easy to add songs by writing the data by hand. preferably i would like to have it like where i can place notes physically and it plays with the music, and it could be comparable to geometry dash’s (another rhythm(???) game)'s level editor, except with arrows instead of blocks.
also for people who want to make a rhythm game, i suggest you use time to keep track of time? i mean in jovanny’s tutorial, he makes the arrows go up by making their y values go up a fixed value every frame. but you should use
Date.now() (which reports the number of milliseconds since some point of decades ago) to keep track of how far the arrow would travel since it was spawned. that way if there is any lag it doesn’t mess up the entire game.