how do i check to see if a object is hitting another object’s clone?
Wick stores every clone into a clones array. Lets say that you have a player clip and you are cloning an object called myEnemy 3 times. Then, if you want to check if your player is hitting one of those 3 cloned enemies… you do…
for(let enemy of myEnemy.clones) { if(player.hits(enemy)) { // do whatever... } }
i tried that, but it seems like it only works for the most recent clone
Can you share your example so I can help you better?
Where resides the code for the clones?
i didnt do that yet
I’ll share an example for you…
thanks!
ive been trying to do this for a while
cloneCollisions2-9-2022_21-13-22.wick (2.0 KB)
see… the code of frame 1 layer 1…
Move the blue player using the arrow keys…