Agreed, but I don’t think he had time to notice bugs in the HTML, at least now he will know.
I don’t think he had a deadline for this, but I still think that if he didn’t have time is not an excuse.
the JS Math object is broken in the beta. It wasn’t working in the editor, so I have absolutely NO idea what’s happening.
This just happened to me too. I think since the player is panning the camera to him WHILE the vcam is rendering at the player’s coordinates, causing this to happen.
I think the game saving thing causes that. It downloads a file containing all your data.
Every time you hover the mouse on the buttons, it slows down the game A LOT.
I think Math being broken causes this. It’s been a problem playtesting on my own computer because it takes up so much RAM.
The Math object might be broken due to the way wick does scripts. It uses the dreaded with
statement, which requires you to add the required variables in the object the code is being run with.
I use Math.round to calculate what percentage of the level’s collectables have been, well, collected. This only breaks 1-1 for some reason.
Maybe there being a string in a mathematical expression does something?
Math
doesn’t support strings.
Try wrapping it in a toString
.
I think an alternative would be to use it in the blahblahwhatever.setText()
instead that’s a few lines down from here, since it’s easier to instead use
Purrcent.setText(project.completePurrcent + "%\nCollected!")
Oh! This was a classic error:
// code
var x
=
Math.round(.25)
// what programmer sees
var x = Math.round(.25)
// what js sees:
var x = null;
=; // ERROR
Math.round(.25)
Ohhh! Thanks for the help!
The Demo 2 beta is very buggy, so I will remove save files and replace 1-3, since it’s too open for a game like TBGE. You can access 1-3 by hacking the game, but the new mechanics are really broken.
PLANNED FOR THE DEMO 2 FULL RELEASE
-
More secrets –
secret levels, test level, cheat code area, etc. -
Add-on based mods –
adding external files in the same folder as TBGE will have the game detect correct files for temporary game modifications, like new levels, characters, and other stuff too -
Actual music –
no more quiet playthroughs of TBGE except for the title screen and extremely obnoxious jumping sound. It will all be MIDI so you can import your own soundfonts (.sf2 only) to make different sounding music (the default soundfont will either be the Windows native soundfont or the Sega Genesis’ soundfont) -
Secret cheat menu –
Utilizing javascript’salert()
andprompt()
functions to their limit! -
CUTSCENES!!! –
Finally getting back into animation after an entire year
EDIT: whoa 560 views thats cool
Can’t wait to see it! :D
I’ve been disinterested on working on TBGE for a few days now, since I have other things to do other than sit at my computer for 3 hours working on a game made in Javascript.
I’m not sure that the full release of Demo 2 will come out soon enough but I’ve remembered that TBGE exists again. Expect Demo 2 to come out in a few days!