Top down enemy ai demo devlog

this is where I will post every update to my enemy ai project.


the main ai’s will be:

  1. circle: moves around when it doesn’t see you and sticks to its own domain and attacks you when it sees you.
  2. triangle: it moves around like the circle when it isn’t attacking but when it sees you it makes sure to stay a good distance away so it can shoot you while not getting hit itself, it is only half the speed of the player though so you can run up to it and attack it before it can get away.
  3. square: it is like the triangle eccept if you get too close to it it tries to ram into you and does a lot of body damage but has very low bullet damage.

if you have any other enemy ideas let me know and I will try to make them a thing.


wick file: top down enemies2-21-2023_10-17-14.wick
html file: top down enemies2-21-2023_10-17-19.html

I added animation and a death screen
wick file: top down enemies2-21-2023_15-23-30.wick
html file: top down enemies2-21-2023_15-23-27.html

right now you have to reload the html page to reset the game