no problem!!
Thank you everyone for testing it out! :D
I think I know what you mean, like, only group objects that overlap with the new brush stroke? Sure, that should be a quick fix. Thanks so much for the feedback!
I’ll have to look into that someday! Admittedly, though, I don’t use the code editor that much, mainly because most of my coding goes into the Wick Editor source code xD
…maybe someday I’ll try to make a game or smth in wick
uhhh can u add a glow feature and rigging(like skeletal animations) cuz i need those feature so badly
We already have rigs. Just move a clip away from the little cross and make more clips and that’s a rig!
yeah but you manually have to do i want it so i just click the part i want to become a rig and then done
uhhhhh use this to bypass it, it 100 percent works but it might lag a bit
hello everyone I am back. i got distrated by other stuff for a bit but i added the fix now
It should appear on the test page in a few minute
Actually it updated yesterday. I just forgot to send this message lol
I’ll add it to my imaginary to-do list! but I probably won’t make it soon, because right now, I just want to get all the previous requests done.
My planned features queue:
-
Automatic unite brush mode (by lol56lol)
-
Mobile-compatible cursor transform modes (by AOC-9)
-
Gradient tool (by Moh_Animator and several other users) (also I want this)
-
Clip + tween skewing (by DISNKD and several other users) (also I really want this)
Cool! Can’t wait to see them!
Just make sure to not to overwork yourself :]
thank you!
I’ll wait one more day for any more feedback on the tool
Congrationaltions!
Your fork is being added to Candlestick :D
Hello everyone! Candlestick is the more improved and official fork, so after these requests I’ll go back to animating or coding inside Wick/Candlestick.
Just letting you know that the second feature on the list is done, so if you want, you can test it out at the same page as before: https://stickmanred.github.io/wick-editor/test/.
Great to see two amazing forks together! :D