Wick Editor 1.20 Dev Goals [Feedback Requested]

Ohhh wow… so good… for games in were you have your player avoiding different kind of clips, but all of them are bullets… this would reduce some game dev time for sure!

Updated: I know, I know, we could create a parent class for bullets and so on… but for lazy moments this would be fantastic.

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I think that all these updates (Especially gradient fill) are good, but I am also wondering about 3 other things.

1- Is there any other way to save your project besides using a .WICK file? Also I would appreciate if you could make the autosave a bit more consistent. (Such as every time you close the page)

2- What are some of the things that you could do to improve memory while animating?

3- Can we still open up old 1.18 .WICK projects using the new 1.19/1.20 editor?

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Hey @hambreyola,

We always have the goal of allowing older wick files from the same major version (i.e. 1.18 -> 1.19) so those should work fine unless there’s a hidden bug!

Autosave was also improved in 1.19.2 so it should run every 15 seconds or so now :smiley:

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very good news

  • new renderer. great !! I tried pixijs and it’s really fast and powerful. hope wick will go in that direction
  • touch events :+1:
  • gradient fill. Necessary. Very good (please dont forget support for imported .svg with gradient shapes)

I only recently switched to 1.19.
The console is a great addition but I’d hide the code editor while in preview play mode.
Actually you can hide console while non in play mode and hide code editor while in play mode. That will free alot of space for contents to be shown

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Im excited for touch events! Sounds like a good idea!

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When you metioned Gradient Fills, I was like “LETS GOOOOOOOOOOOOO!!!”

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Changing the renderer sounds like a big update, and the color coded layers sounds sweet,
good luck with the next update :slight_smile:

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btw can you add skewing because i want to use it for tweens

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I think the Export Locations by Mobile and tablet should be improved :grinning: :+1:

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I just wanted to say you can also use MouseHover for touch, though wherever your mouse is, if there’s a button there it’ll click it, so touch triggers will be VERY appreciated be me especially for systemobile (preview below)
Project GammaRay1-27-2021_16-28-17.wick (3.2 MB)
i also have more feature suggestions that’ll be beneficial so check my profile out!

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i dont understand clip tagging

@Youyou It is used for giving the same name for multiple objects. For example, you have 2 platforms in a platformer level. Give the platform assets the tag ‘Hitbox’ and give the player code to react to the tag ‘Hitbox’.

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Oh yeah @Luxapodular, add radial gradient fills while you are at it.

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and linear too

Yep, video export needs some upgrades.
All exports I’ve tried so far are broken…

I want to make a clip with an notebook as background. The export looks like this:

When using the vcam beta plugin, only the first two frames or so are broken, (the Rest of the mobile ist ok), but the notebook background is really fuzzy, like with a really, REALLY low bitrate.
When exporting to FHD, it seemingly gets stuck, while showing “Rendering Final Video”. I let it run overnight, and in the morning still wasn’t finished.

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Video Export is much appreciated, the rest being handy or sensible upgrades.

My feature requests:

  • Make sure that the hotkeys use keycodes instead of text (example: Ctrl+z = Ctrl+Z as it’s the same key)
  • Hotkey to force rotations to be multiples of 15º like in other vector drawing applications (inkscape for instance with Ctrl+rotate).
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@Luxapodular

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Hello Welcome to the Wick Editor Forums

I know this Problem too but i think they will fix this As soon as posibel

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¡I think the context menu would work a lot! We’re going to need this feature especially for HTML animations, this sounds like a fun feature.

https://www.newgrounds.com/portal/view/821231 this is not an HTML animation, it’s a flash movie. as you can see, you can right click.

@pumpkinhead You suggested this too, didn’t you?

Really good goals for the 1.20 update!

But I personally would like to see better built-in audio controls.