Wick Editor is a great tool, but it’s not built to handle long-form animation projects. And by long-form , I’m talking about anything 30 minutes or longer. That’s not a “trend”, but it is a issue, especially with newer users thinking they can make a full-on feature or TV episode with Wick.
You can absolutely make short films in Wick. In fact, that’s one of the best things to do with it. A 1–5 minute animation? Perfect. A short skit? Great. A quick story with stylized art and sound? That’s what Wick thrives on.
But once your timeline starts stretching toward 20, 30, or 40+ minutes, the problems begin. Wick runs in a browser. It’s lightweight, designed for quick iterations and small-scale creativity—not for handling hundreds of scenes, layers, and audio tracks. Projects this long will lag, crash, or refuse to export. That’s not a design flaw—it’s just the wrong use case.
If you’re serious about making a full-length animation, there are better tools. Free software like OpenToonz, Krita (with video export), Blender, or even Shotcut paired with static frames is going to give you more stability and power.
This isn’t about gatekeeping—it’s about helping creators succeed. Don’t spend weeks on a Wick project only to have it fall apart because the software hit its limits. Make short films. Make them tight, stylized, and polished. Then, when you want to go bigger, step up to the tools that are actually built for it.
Btw this took a while to write out