Wick editor is not meant to make movies/long animations

Wick Editor is a great tool, but it’s not built to handle long-form animation projects. And by long-form , I’m talking about anything 30 minutes or longer. That’s not a “trend”, but it is a issue, especially with newer users thinking they can make a full-on feature or TV episode with Wick.

You can absolutely make short films in Wick. In fact, that’s one of the best things to do with it. A 1–5 minute animation? Perfect. A short skit? Great. A quick story with stylized art and sound? That’s what Wick thrives on.

But once your timeline starts stretching toward 20, 30, or 40+ minutes, the problems begin. Wick runs in a browser. It’s lightweight, designed for quick iterations and small-scale creativity—not for handling hundreds of scenes, layers, and audio tracks. Projects this long will lag, crash, or refuse to export. That’s not a design flaw—it’s just the wrong use case.

If you’re serious about making a full-length animation, there are better tools. Free software like OpenToonz, Krita (with video export), Blender, or even Shotcut paired with static frames is going to give you more stability and power.

This isn’t about gatekeeping—it’s about helping creators succeed. Don’t spend weeks on a Wick project only to have it fall apart because the software hit its limits. Make short films. Make them tight, stylized, and polished. Then, when you want to go bigger, step up to the tools that are actually built for it.

Btw this took a while to write out

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no animation is made for long animations

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thats why they split the animation into multiple scenes

what i do is that i make al my scenes edit them in canva and then export mp4 and upload

thank u charm, i was started to getting worried and i was going to leave this community

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to be honest, i dont think ive ever had an instance where ive made a 10 min long animation (since ive never done it before), but what i will say is that i disagree

if you want to make a full length animation in wick editor, you have to animate the entire thing separately in PARTS, then save those as .wick files every few mins/secs so you dont lose the project file. and once you get done exporting all the separate parts, you splice them together in a video editing software.

now, i know most of these newer users have no knowledge of video editing but this is only for those who know how to edit videos (me included); if you’re thinking of using a video editing software that doesnt cost money i HIGHLY recommend getting Shotcut, which you can download via this link. and once youre done editing it, you can export the video and share it to youtube :slight_smile:

just a little bit of advice because i dont think many people on here have ever considered doing something like this, and because its just SO. EASY. (and it doesnt have to be hard either)

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i use canva

this was made edited in canva https://jumpshare.com/v/zKFCEAca3V3QPG6U0BkT

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I think we (Wick “Nerds”) should make tutorials for that, as Wick’s internal object storge method is really funny (Your project is a Clip. type console.log(project.root instanceof Wick.Clip)) into your clip.

A solution is to split the animation into scenes

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i know… dggdgd

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ive tried ShotCut, and it has problems, i would more or less recommend ChimpChamp to get the job done. (microsoft)

ah. can you try explaining the problems you had with Shotcut? as i said, ive used it quite a lot before (and i first installed it in 2022), and its easy to use, so…

by the way, i didn’t say just Shotcut, but you can pretty much do it with any sort of video editing software tailored to your needs

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oh i know! i just didnt like it first experience-wise, i felt like somethings like picture imports was messy and it looked weird. It just wasnt as simple as others lol

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