cursedrelic.html (9.4 KB)
I kinda made a level editor for wick.
first you create an new entity by naming it after the clip you want to clone and pressing
“add entity type”
then you can place it down on the grid.
(note that you will need to change the size of the editor manualy and that there are no negative numbers)
once your done, click “log entity data”. this will spit out a list of object variables.
then, in your wick or candlestick project, copy those object variables into an array, and run a function similar to this one:
spawnEntities = ( ) => { for(let i = 0; i < myArray.length; i++){ var a = myArray[i].actor.clone() a.x = myArray[i].X a.y = myArray[i].Y } }