Wick Renderer in Monogame

I was making a wick renderer in monogame to render .json files (no i cant use image sequence :rage:) in a .wick but, everytime I try making it it is black and only runs for a little bit off time. My current setup is that there is a layer called “TRACKSET” used to set animations view wick i sent for more info.Example.wick (2.9 KB)

You’ll need to effectively clone Paper.js, and JS into XNA/MonoGame.

Paper.js is a vector math and vector render that uses JS classes and HTML <CANVAS> to render SVG-like objects

It came from Scriptographer, the same thing but Adobe Illustrator.

Wick is a layer on top of a layer, causing this to be a absolute mess to make by cloning the web code.

Instead, look in my docs for Wick’s internal classes to find how to port Wick classes to Monogame/XNA.