Aikido Master Collab

Hi!
I’m making a “mockup” of a fighting game in Wick and Krita. Its a clone of Kung Fu Master but without walking.

Basically enemies are pouncing on Hero and he applies judo keys on them. Consequently the enemies are thrown in a straight line. This trajectory its stoped by stage props that breaks on impact. Then they blink and disappear. That’s it.
Im making the pixelart: characters, props, BG, character animations and UI.
If anyone is interested in making the code, please let me know.

Use arrows to move left and right.
Thanks to @Luxapodular for the “follower” code.
Thanks.

aikidoMaster.html (2.1 MB)

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I was a huge fan of Kong Fu Master. I assumed that the pixel art is still in progress, right? Also, can I ask why without walking ?

Hi @Jovanny!

Yes.

For simplicity. I don’t want to abuse the developer’s time.

But whoever wants to collaborate feel free to get involved and improve the game design.

Ok, thank you. I’m currently involved in too many things, but there are good programmers, let see if they are interested… @pumpkinhead, @BaronAWC, @Hamzah_Alani, @bluecake, or @blurredPixels. This should be easy to program…

Kung Fu Master

https://www.youtube.com/watch?v=CTWyETyBJnI

Thank you @Jovanny!
Hope @pumpkinhead, @BaronAWC, @Hamzah_Alani, @bluecake, or @blurredPixels read this topic.

this looks like a fun game :) the pixel art is great too. from what i can tell, the goal is to basically throw a bunch of kids away from you without being allowed to walk (to defend yourself), meanwhile breaking stage props with the kids you’re throwing around.

I can probably do some code, it doesn’t seem super hard. please give me some more details when you can, like what characters can do, health systems, etc.

** “kids” is a term from skeppy that just means “people”, I’m not encouraging child abuse

Hi, @BaronAWC.
Thanks for the interest!

Yes, exactly.
I made this self-explanatory gif.
Mook Up 2
I still have to design the stage proprs in all their states:

  1. Intact

  2. Cracked

  3. Broken

  4. Crushed (maybeI animate a explosion too between broken and crushed states)

All states of the enemies:

  1. Runing

  2. Attacking: deviated and accurate.

  3. Being thrown in front of the hero

  4. Flying in the air in a straight line

  5. Impacting

  6. Lying on the floor

I still have to solve this complex interaction between Hero and Enemyinteraction
I will probably choose one of these three solutions to avoid complicating the game.


As soon as I have everything finished, I will send you all the .png assets of the game and the blank Wick project with all the assets inside well named.
For now I give you the Wick messy project in case you want to experiment.
aikidoMasterMookUp.wick (19.4 KB)

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Great summary… game states are great defined.

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Hi, @BaronAWC and @Jovanny !
I finish the Aikido Master game assets. Attached mockup.
@BaronAWC Do you have time to develop the game?
Eliminated opponents are counted as sccore. The hero has 3 lives. Every 9 broken proprs the hero earns a life. That part of the GUI I was planning to do with only alphanumeric characters.
finalAikidoMasterMoockUp
finalAikidoMasterMoockUp.wick (495.8 KB)
finalAikidoMasterMoockUp.html (2.7 MB)

2 Likes

i will give it a go. i think i know how to do the breaking thing. i’m guessing the prop is always behind the hero and the enemy is always in front, and the hero is always thrown behind into the prop no matter what. does the hero automatically turn and that stuff?

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Yes! and broken propr flicker away… disappear. And it reappear flickering too.

I had thought that they turn around with the keyboard arrows. But I don’t want to overcomplicate it. I don’t know if that’s possible for mobile. If development is faster to do it without pressing arrows, the better.

I stay tuned. For whatever extra graphic or animation u need.

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so this is kinda what you want:

basics

it is a pretty simple precision game of flipping people into props. the hero has 3 lives and gets 1 more every 9 props broken.

specifics

the hero can’t move and automatically faces the correct direction. props are always behind and enemies are always in front.

questions

is there a maximum on lives?

Yes

Yes

6 lives maximum. Maybe if you have 6 lives and broke 9 more props that start to add to sccore and stop adding lives.

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Lautaro I really like your graphic!
very good assets. professional look !!
too bad I’m busy with work and cannot help you at present

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wire particles

Something that I did not have time to animate because I imagine is difficult to implement:

  • that the props appear from above hanging from a crane cable and go down to the floor.

  • that the car, in its last state, the engine catches fire using particles.

Maybe the project can be scalable to implement those features in the future. Maybe, I dont know.

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i believe the crane cable won’t be too hard. for the fire particles, it would look better and be easier if the car’s final state had the fire animation built in.

Thank you for your words @blurredPixels !!! Means a lot for me!!
I grew up animating on Flash in my childhood. And wait many many years for an open alternative. This app took me back to my childhood. What you are doing with this app is beautifull and awesome. I am totally open to collaborating on projects.

Ill try to animate the last car state in these days when I have time. :slight_smile:
Explode

I have to practice a little animating explosions.

Ill let u know when explosion is done.

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