Here’s a bunch of suggestions for new functions for the coding.
gotoRandAndPlay(frame) - quite literally goes to a random frame in the project and plays from there
gotoRandAndStop(frame) same as above, but stops at the frame
code x and y are different from the project x and y, so make them both the mid-point of the object.
clone - make them more understandable, they’re so confusing
show() and hide() - show and hide the object
hitAny() - returns true if the object hits anything, or if it hits any of whatever is in the parentheses
hitAll() - true if it hits all the items listed
notHit() - true if it doesn’t hit anything, or whatever is in the parentheses
a bunch of more hitTest scenarios
I’m bored… lets go to sound before i close this off.
stopSound() - stops a specific sound.
sorry this is kinda weird and abrupt…