Remade the project with some new things:
(I only focused on the coding part, not the art)
To summarize:
- Project moves at a higher fps than before
- Added a progress bar
- Checkpoints, start, & finish
- pkplat engine (by @pumpkinhead)
- Uses my vcam version 0.03
- Player hits go farther distance
- Breakable block
- Both arrow keys and wasd controls work
- Enemies aren’t added in yet
- Pause button + menu aren’t there yet
- Beginning dialogue isn’t there yet
- We still need to plan the first level
- We still need to work on the art
Since this is a group project, I thought using pumpkinhead’s platformer engine would be a better option since it’ll make it easier for you guys to add platforms in without needing to code anything (all you need to do is draw a square in the frame named “level,” and done).
Of course, right now we only have the “base” for the game done.
Here’s the file:
blobby2.wick (205.2 KB)
Note: Add art in the “Art” layer, and don’t use the “Platforms” layer for anything other than adding platforms.
Also, for this project, I think we should set a goal right now, for example, how many levels do we want to make in total? Around how many enemies would be a good number? etc.?
And let’s start planning how we’d want the first level to go as well.