NOTICE!!!
If you are to use this or any of the platformer engines before and (maybe) to come, you must give credit to me for the engine with at least one of the names that I go by - Baron and/or AWC95014. Linking to the forum post or my profile is appreciated.
Continue reading when you agree (very big tone change warning lmao)
That took long enough :P You thought this day would never come because I took so long on this. It’s pretty good in my opinion.
I’m very sad to say that the collision isn’t perfect still, after all this. It’s a slip-up that you might never encounter ever again, but it’s bugging me a lot. In the demo, walk off-screen (full speed) at the 2 blocks, and observe. It stops the player mid-air for one frame. Yes, that is what’s bugging me. One frame is all it takes.
With that, here is the file. Imperfect, but I personally think this is one of my most successful games. Game? No, more like a… simula- no um… Come to think of it this is the first of its kind I’ve done really. Let’s just leave it as my most successful Wick-coded project.
Revon here I come lol