Platformer Engine 2.0.0 - Checkpoint/Finish Flags and Springs

Definitely. The platformer Engine. I have a functional camera with parallel scrolling implemented… It is waorking fine… It has an attempt of a moving platform, but I have to adjust something. In this html, you will notice a lag, but it is due to the huge backgrounds etc…

Mario_BJ_PE_2.0.19-8-2020_1-11-05AM.html (2.4 MB)

After tweeking some things, I’ll send you the wick file.

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Is the file ready to share?

Probably tomorrow. Last night at last I could solve the moving platform problem after 2 or 3 hours… the camera is working perfectly. You will see.

It’s good to know someone else is making the Platformer Engine / “Pixel Perfect”. I won’t be updating mine for a while.

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Here is the project with the camera…
Hope you like it, and find it useful.
B_PE_2.0.2.wick (231.6 KB)

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It’s beautiful!!! I love that the springs can ride on the platforms just like the player.

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You could subscribe any element that you want into the platform, but velocity must be added to the element.

how do you make it have multiple levels

honestly, i don’t know. the engine has a weird bug where collision no longer works when you go from one frame to another (it’s more complicated than that). you might want to see what @gamer_boi did differently, his platformer works.

this is an outdated file for gamer_boi’s game (the only wick file he ever released for it), but the level transitions still work.
platformania4-27-2021_16-35-39.wick (354.7 KB)