I made some edits
blobbys adventures9-25-2021_21-42-53.wick (1.0 MB)
Some stuff I changed:
I added an icon next to the hearts that varies based on how many lives the player has left
I didn’t take the time to make the icons look good (as you guys could tell from the pictures )
I also made the file smaller by using less frames and adjusted the code a bit
(it used to be 1.2 MB, now it’s 1.0 MB)
And changed the ai system a bit, now it’s easier to deploy the bees and bad guys in, all you guys gotta do is use the clone function!
When you open the project, you’ll see them off screen.
Click one of the off screen clips to have them cloned. The clone will automatically function as an "ai."
I added this, and made it so that the fist doesn’t appear only when the player attacks
(I also made the space key work for attacking)
And the player and enemies face the directions they’re moving towards now.
I wrote the AiOne() function in the frames default script (which is the code for the ai).
And now there’s room to make an attacking animation and a neutral one
If anyone’s trying to add in the attack animation, just make sure that (in the attack clip’s timeline) you call one of the frames “damage” so the player gets damaged when the animation reaches that point. Make sure it’s only one frame though, not longer.
I think that’s all, but do let me know if anything may needs editing or such, and what we may need to work on next