Hmm, costumes. I’m guessing that means slight variations of the same character.
This goes on to why I didn’t want those 3 work pass people to be in. One clip takes up more space, and so does having frames inside clips. We still need a way to store those characters without deleting them. Before we do costumes (it’s just duplicating a character and changing art), let’s handle repeatability with the game without playing and stopping the program or reloading. Then we’ll see how much lag there is. If it’s already too much, I would say there is zero chance we will have costumes.