Forum Fighters (not-as-old post, but still outdated)

FYI, pewpewtrooper was removed from the list because he said he is moving to youtube on the old hq. kringle has been added.

what are we going to do with butt? he’s perm-suspended. he’s not gonna be able to reply. do we just put him in the lost member memorial thingy? (509robotic, mrdashell, pewpewtrooper, mojad, bsa, uhhh am i missing anyone)

im back to edit

don’t broadcast to everyone that you’re editing. keep the forum neat please. just do the editing and send the file when you finish. thanks.

I think I found a way to have our game load faster

What we can do is split out the project into parts

We can have a project menu with all of the other puzzles in one file, a seperate file for player selecting, and a seperate file for arena selecting and another file for every separate arena.

Then, we connect the files through subdomains

If we do so, we can have variables shared over these files on the window

We’ll also be able to make a play again button easily

Let me know what you guys think

that would be a good idea, but:

  1. we’d have to remake a repl/other domain every time we want to playtest.
  2. we need to send variables from file to file. to my knowledge, wick’s final HTML code is encrypted data and a bunch of functions. it is decrypted and run, using the functions as needed (hitTest and clone are functions, for example). so extracting the variables to give to other files and receiving the variables doesn’t seem feasible, especially if we have to do this every time something is changed.

There should be a Low deatail mode before playing

1 Like

For the variables, we’ll just store them on the windows locale storage and clear them once we have a winner. If the variable is set to null, it would be because the user decided to go straight to an arena link, we can send them back to the main screen. If the variables are stored on the window, then we’ll easily be able to connect these variables through different files.

Not really. You know how in repl, you have different files in one repl. Every file is a subdomain. For example, if your repl domain is www.example.repl.co, and you have two files, one named, FileOne, and another named, FileTwo, you can open file one by typing, www.example.repl.co/FileOne, and you can open the second file by typing, www.example.repl.co/FileTwo to open that file, and the original www.example.repl.co domain should run the index html. This way, all files are going to be in one area.

Also, we won’t have to use repl for the domain, we might be able to look for an online domain like www.ForumFighters.com or any other domain that isn’t taken. But that is going to be a difficult step.

1 Like

I agree. It would be beneficial for my potato computer

hey just a heads up
i might not be online or responsive for until around the 22th of dec
so please do continue work until i return
thanks
-tryo

3 Likes

hey guys
did update in free time :)


(warning many glitches)
1 Like

why isn’t the stop function working?

I’m gonna have a go at it again and try to stop it from playing ALL the frames, but the play-head not automatically stopping via code bewilders me

1 Like
I just set the password as a comment...
Alexis Bug

okay i found out why… its Alexis’ code:

if (this.Timeline !== "Idle"){
    gotoAndPlay("Idle")
}

i was foolish enough to forget that not identifying the parent to the function will just have the code use it for the project instead. That’s an oopsie on my part, but the whole matter was small in the first place:

if (Alexis.Timeline !== "Idle"){
    Alexis.gotoAndPlay("Idle")
}

I’ll finish my homework now :man_dancing:

:point_right: Here’s the patch :point_left:

(edit: I just noticed that I could’ve just removed her clip code… Ah well its fine)

3 Likes

btw i destroyed ur game

fighter forums

explain what you mean by ‘destroy our game’… that statement by itself is unclear.

i destroyed forum fighters

I asked HOW you destroyed it, not WHAT you destroyed.

dont know how 2 explain…

i mean if you ‘destroyed’ the file that you downloaded by tampering with it, you can always download another copy of the patch: the version before you tampered it, and deleting the one you broke. That online copy of the file could never be really ruined by normal means…

hence, not really destroyed…

ok well you did destroy that copy of the file that you downloaded into your computer, but you can always download the online copy again, all clean and fresh from the internet.

2 Likes

Here’s a screen shot:

that was just uncalled for.

why am i always the one getting punished by the gods of anatomy