lol
theres no game just assets and a google dock for me
u should look in the top right hand corner for a download button
the assets and the json file is the project. i guess a wick file is actually a ZIP archive and google drive is showing the contents of it
why Am i still invisable?
Well, when image objects are cloned, wick doesn’t sync them.
Your character is made up of images, so it’s invisible now.
To make ur character visible again, we’ll have to stop cloning it, and just make two copies of ur character instead
So tomorrow I can finally work on the project so
No objections to me doing starting screen and selection screen art?
Do you mean you’re going to draw the art in the wick project?
Yes. I will for today and tomorrow
I’m about to get a cheap drawing tablet
Does wick support these?
This might answer your question:
mor art.wick (1.5 MB)
So this is menu art (basic)
Also how do you do do drop box
I have updated game art I wanna give but it’s too big
How I started using dropbox
Go to https://www.dropbox.com/h, make an account, click the upload files button:
Select the folder you want, then go to the recent section (it should be in front of you), hover over the file to see the share button, and then click it
Then, you’ll see a section for sharing a link. Get a link, then copy-paste it here : )
Also, I read through ur ideas, they were mostly questions. To help ur experiment, we might as well add a text that is set to the fps of the project.
I think Wick lags a lot because of its rendering library, paper.js. From my research you have to draw stuff using paper.js by creating paper.js circle objects and path objects and stuff. This is a problem because Wick already stores the path data. It has to send the path data to paper.js on every render call (Or maybe it does when the path changes, idk). Also I heard with a large number of paths, paper.js starts slowing down.
I think in the menu screen there should be an easter egg where if you click on the container with the green eye, you spawn in as Jacksepticeye
I looped it by changing it to this:
playSound("Parisian.mp3", {loop: true, volume: 0.5});
lolololololl that would be amazing
hey guys im back
fix it please