I didn’t say anything earlier about my fork since I wasn’t sure if publicizing forks were allowed. I originally assumed I’d be able to since people can do that freely in BeepBox communities, but I guess in here it’s unclear.
Anyway the project isn’t fully compatible with the changes I made yet, so I don’t even know if it’d be possible to start a game from the menus without it erroring. But the title screens do run at a smooth 30 fps, and the game itself runs at around 24-28 fps. It kinda fluctuates though, but it’s a lot better than 12 fps.
we don’t need music, kringle has it covered. we could use some art, but to be honest i think kringle is also good with art. designing arenas isn’t all that useful. story mode is a long way away, and we can worry about that once the basics are perfected.
so what we need are: a good bot (pick one character and make a bot for it, i think the one in the project right now is better for my character), optimization, and making it so that playing the game over and over again without stopping the project doesn’t turn FPS into SPF (no, not sun protector factor, seconds per frame). and lets not forget just general bug-hunting (although that’s pretty hard in my opinion).
basically, everything is code-based.
@Watrmeln jovanny said shared social media accounts are not allowed. but he seems to imply that he wants to propose changes that make this allowed (probably under specific conditions).
Yo. I’m not involved, but I’ve been watching development since before I created an account. I’m just saying that this dude’s right. If we make an online version first, then we can dish out the QOL stuff and story mode stuff.
I’ve played one of the versions and it runs really slowly. We could optimize it to make it better.
If help is needed, I could help with art, designing stages, backgrounds, characters, movesets, and things like that, as I’m very good at it.
Let’s avoid talking about it for now until we see how things work out
useless note
Oh yes, I wanted to point out that old forum users (who used PMs before it was removed couple years ago) can still use their old PM threads to send messages through them. I don’t think that’s really a problem since I think it’s only me and baron who have been using the forums for that long and are still active (and Baron is a mod so he could already send PMs), plus I might’ve been the only one that discovered how to do that, that’s why I didn’t want to create a new post for this, but thought I’d point it out as well.
Enemy bot for story mode
Idk if were going to focus on the current local multiplayer mode, but I agree, we need a good bot, trying to fight the current bot is difficult since it attacks the same second it touches the other player, pushing them back and repeating the cycle, and the only easy way to defeat it is by tricking it into making it jump off the screen, which you can do repeatedly until you win.
Should we focus on creating a bot for an “evil character” ? The current characters we have are good guys, I know, but if we create a bot for an evil character I think it would help with the story mode too.
I think this character is what we need next
That sounds perfect
Character "pages"
That would be a great idea!
And just to add another idea here, we could make the pages for every character work like collectables, you earn them separately when you find or defeat the character, and each character page has a badge of some type (this could connect to the badge system mentioned in the script).
I’d like to also add a few stuff:
I’m simply a member making suggestions so if someone disagrees with or wants to add to any of my ideas I’d be glad to listen to them since this is a team project.
We might be sharing ideas right now, but just wanted to point out that there are more FF members that haven’t been checking on the forums. I don’t want to tag them rn, but just wanted to put it as a reminder that we will need to do that after we open development back up. I’ll be free after June, I think that’d be a good time to do an “are you alive” check and re-open development if everyone agrees?
In-game quick chat
Most games have a social aspect that makes them played more “long-term” than other games. So I was thinking if we were able to add a chat? I don’t want FF to turn into a “messed up chatting game with scammers and everything” so here’s my idea: after you finish a game with a random person you can send them messages like “good game” and “hey, wanna rematch?” You’ll also have to wait for them to accept a rematch, as well as wait around 5 seconds after every match ends before returning to menu or sending a “rematch request.” These 5 seconds will give time for the start of a chat (make the chat button somewhere clear). To start a chat, after a match ends, we could give the user a list of around 5 emojis (before they even click any button) to send one to the other person with a simple click. It might not seem that important, but simply knowing that someone is there that isn’t a bot makes the game appear less “robotic” and more entertaining.
Chatting words could be pre-set. Take Clash Royal’s in-match chatting system for example.
I kept this idea for last bc I’d like to have a poll here. If we do create a multiplayer version, it shouldn’t be hard to add a quick chat as long as we don’t over-complicate it. Of course, it’s not going to be our main focus at the moment, but always good to think ahead.
In-game quick chat
No in-game quick chat
0voters
(Also, no, I haven’t given this post a second read)
I would not do any of this until I get more clarification in the topic. Be patient. I don’t want to feel that you guys went ahead against any of our forum rules. I’ll be forced to close this topic. The Editor is in transition this month, we have to wait a little bit more. Thanks.
don’t do this either, unless we are talking about the official wick discord (but then everyone can see it). discord sounds as social media too. let’s just wait a bit, the SM account is our last priority.
I actually already added mine as an example. it’s a few pages into the almanac in the library.
Also, this game may not necessarily hit the ground running unless we promote the living *#&G#& out of it. We should still have couch as an option because the servers may not have anything to serve.
but… FF isnt only a pvp game…
i wrote a big passage on why couch is a bad idea and the team agreed to convert it to real time pvp AS WELL AS working on story mode; aka the one that as story, gameplay, a difficulty, and a hundred other things TO DO YOURSELF
anyway, how many games these days have computer couch support…
please read the team’s posts with care…
We could have both couch and real time multiplayer, if we succeed in adding one then it shouldn’t be hard to add the other. The only difference between couch and real-time multiplayer is who’s controlling the other character – I mean, there are other differences… like the keys and that stuff… but we could just leave it to the user to decide how they want to play and what keys to use. Maybe we should add key binding settings?
replying to @Jovanny & @awc95014
I saw it as a part of this game’s development thus I found the need of having a system addressed regarding the SM aspect of this collaboration, and I only offered to carry the conversation elsewhere in order to avoid breaking any further more rules, I mean… sharing a social media account that has wick editor content isn’t prohibited, right? I’ve seen yt channels shared across the forums, some provide tutorials while others simply share other content created in the editor… this isn’t much different since FF is created inside of wick editor, and therefore speaking of a SM account that creates wick editor content in the context of it’s collaboration isn’t necessarily against the rules since it revolves around the same context of this entire thread. I’m not against anything, I’m just trying to share my interpretation of the rules. I understand that you guys are just trying to keep the forums a safe place, so I apologize for the trouble I’m causing and hereby promise to close this subject until a more fitting time.
(There are times where I don't notice what I'm saying due to "overthinking," so I decided to edit this post a bit)
but… i may or may not be done with her yet, so please point out of areas of improvement!
World building? |Incident 03|Wendy bee|
Wendy is a Honey Potter, part of a special species of entities that ASSIST the security measures of the internet.
she in particular is a healer bee, a title given to the ones who are deployed to the area of impact to quickly fix up essential entities to return them to functional state to prevent a site collapse. they are (usually) rarely seen, only released to combat major attacks
strangely these bees have been getting… misguided… careless… disoriented? resently some have been seen in areas simply seeming confused and lost. Wendy in particular was found locked alone in storeroom A6 in the main HQ curled up and asking where her sisters were… note that storeroom A6 is where we keep high value archived breach data, a room normal exclusive to highly trusted security experts. When we screening her for Trojens we noticed her info.data was all nearly all jumbled up - her home hive, swarm number, personal ID, family members etc. etc. was all corrupted, replaced with [K̵̩̹̞͔̫͙̙̈́̑͐̑̀̐̋̀E̷̮͊Ë̴͚̗̫̤͍͓̝̤̏̀͛͑͂P̵̨̨͚̪͉̰̙̟̣͊̇̍̒̈́̈́̕ ̷͙̬̾̀͊̌̄͑̇͜ͅR̶̫̩̹̐͆̿̀̾̋̃͑͛̚͝Ẽ̴̝͎̺͕͈͍̜̦͈̯̈̈́͒̐̚̚̚ͅĂ̶̻̘͈̜̖̱̬͍̌͒̓͜Ḍ̸͈̟̖̻͓̳̳̓̇̂̄͝Î̴̢̫̲̩̳̰͋̆̂̃͛̎́̓̌̐N̵̢̛̻͉̦͍̬͔͔͑G̵̤͔̣̹̬̞̥̫̖̖̏̓̓ ̶̖͙̪̳̳̪͔̖͑̊̊͛͜K̷̡͎̺͎̈̀̿̌̏̀̿Ě̶̙̈́̀E̴̗̮͕͇͉̻̦͔̬̋͗̈͒͝P̴̛̞͎̬̯̳̣͈̯̉̑̌̔͐͝ ̷̭̺̰͔̂̽Ṟ̴̨̛̱̰̠̗̥͍̠͚̅̿̿̽̕ͅĚ̸͉̯̜̲̖̥̑̐̽͝͠Ą̶̹͉͇͚̺́ͅD̶̨͓͈̬̲̺͉̂́̋͋̎͜Į̷̲̯̗͈͈͕̭͙́͑̆̈́͜͝N̷̙̟̦̩̾̒̂̑́G̴̨͓̣̯̪͈̏̀̀̋ ̵͓́̌̀̄̾́̕̕͠͝K̷̳͈̥̗̬̍̀͗͜E̴͖̘͕̣͕͎̊E̵͖̝̗̟̒͑̋̿̃͑͝͝P̴̧̡̩̪̗͇̩̼̈́̌͗̚͝͠ ̶̥̤̌͐͂̍̇̾̽R̸̫̳͎̙͙̃̆̈́̉͘Ę̶̨̟̞͎̼͍͂A̸̢̪̟͙̗͎̣̟͍̬̼̍́̎̓͛͗͐̂̚͠͝D̷͔̼̩̏̍̋͌̅̃̈́͊̌͜͜͠Į̵̜̯͚̖̇̆͆N̶̢̨̡̡̯͓̯̰̾̋̽͆̇͒͂͑͆G̶̢̺̮̀̈͒̿̍͝]
the only data we managed to get out of the screen was that her name was Wendy and she was on a trainee program, someone that would NEVER have known about even the existence of storeroom A6… when verbally questioned on why she when even there in the first place she sounded as if she was absolutely clueless, below is a short extract of the most notable part of her questioning.
Wendy: p-please sir! I-i still dont understand why im here!
Interviewer: look we just need to know why you were locked in that storeroom, we’ll let you go after you answer the question truthfully.
Wendy: i-i said I̵̡̝̮͎̖͇̻̞͎͛̊̓ ̵̡̞̺̪̣̓D̷̩̭͔̠̤̣̯̓Ö̷͇͙́̒N̷̢̨̗̻̪̭͓̞̗̄͋̉͝͠͠͝Ṯ̴̘͍̼͚̪̌̉̊͗̌́̀́̆̊ͅ ̸͈̲̞̥̈́͋͝Ķ̷̨̣̼̮͈̼̝̂̿͂̕N̵͚͈̹̓̾́͋̕͘͜͠ͅǪ̵̡̰͚̞̙̳͍͙͍͛̒͂W̸̠̜͔̳͛̍́̀̒ͅ!
both interviewer and Wendy are stunned for a short period. Wendy is Observed to visually bug to a dark blue tone for 0.09 seconds before turning back to normal*
Interviewer: … how about you start from where you last remembered before this incident…
recording clip end *
while her incident is not one of a kind the risk of an info leak is unbelievably high, thank goodness someone actually heard and found her, she could have been stuck in there for MONTHS without anyone noticing. one shudders to think someone with all that breach info could do to the forums.
At the moment she is assigned to the medical bay as a volunteer with a L1 security pass until we can find her home hive. And on a side note,
we need better locks.
“We Assist, Help and Fix”
signed - T.B. General Situations Manager.
p.s. Picture included above is photo of incident victim post interview.
My guess is yes, but you won’t have to worry about it much you’ll just need to be active for a good period of time (which I expect to happen after FF dev officially reopens)
I read this and thought about it for a bit, what if we do something like little tapes around the map or in levels that when picked up initiate a recording giving off little bits of lore, like for Wendy Bee her tape could be a little clip of her curled up in storeroom A6 followed by the intervew. I think this is a good idea what do you think.