it’s fine for now, don’t worry about it. this is just a game that we want to make for fun, we don’t need to find professionals for this.
yeah i kinda want to voice my own character if I get one
Ok, less talk more fight,
A good change to begain with is to change the fact that characters freeze midair when doing attacks, it’s not good
wait im confused, do characters freeze midair right now, and is that a good thing or a bad thing? what do you want to change?
Explain this… I have some ideas on what you mean but i think giving us a gif of it to give context would help.
Oh okay! So do I just voice my own character if my character makes it into the game?
Also quick question: Is my character going to be in the game? (Not trying to beg but it’s my dream for my character OC to be in a game)
watch me stay in the air for a long time due to the game’s weak gravity, high air control and the fact that watrmeln’s attacks freeze him in place
Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Lol he just freezes
You need to do stuff to get your character in the game. like help code or write the story and stuff. or help others with problems
i think kringle did something about this. i think there’s an option somewhere in the attacks to make the x-velocity and y-velocity additive (what you’re looking for) or absolute (like when jumbleton freezes in the air).
of course, there are cases where having absolute velocity is good (for example, jumbleton’s white flickering burst thingy), and when additive velocity is good (jumbleton’s side attacks).
ok then but is the development paused?
Well… Now it is
oh okay then
Another Useless Suggestion Time!
I saw in a game called SatisFactory, where if you play for 20+ hours it alerts you “You are very close to becoming an (insert furniture here) potato”
I think we could implement a system, where every hour it alerts you.
I know that game! And I do agree that it would be good to have that system in. Do you mean this?
Idk just an example/concept thing to make sure that I’m correct on what you’re saying.
Okay, then I was correct. But what how do we plan on coding in a timer?
maybie we can find out how long a second is with coding witch I use “timer += 1 / 30” witch works well and then find out how many seconds are in a hour (witch is 3600 sec) and do the line of code "if (timer >= 3600) {
alert.play()
}
(alert is what shows up on the screen) witch comes to around
“timer = 0” in default and
“timer += 1 / 30
if (timer >= 3600) {
alert.play()
}” in update
does this satisfy you @Dol_Boonsomchin
this is what you use
Yes it does!