Forum Fighters: Rewritten (Discontinued)

What if instead of the pulse fade we try a mild shake

feels a little too intense :p
im writing notes on the editor itself, you’ll see them when im done

my idea was it is going through a portal but that’s good too

remember. single player first

2 Likes

also for the single player the controls should be easier to use so like punch is left click blocking is right click if we have blocking special moves will be types of combos imo (fun fact if I say something weird my brain does a pop shove it sometimes so don’t ask…)

noooooooooooooooo. right is NOT block, please read posts ;-;
right is switch, switch

I thought you were talking about the emoji itself, I didn’t know the emoji was linked to my “Man Dancing :man_dancing: track (since it didn’t look like a link). I’m posting this in case no one found that out.

I think its a nice idea, though I’m unsure what the others think. I’m going to continue with the design and animation after Tyro finishes with what he’s doing (and after my dedicated school time).

I said in my opinion doe

cause the shaking is only 1 frame, you can increase the frame count to chill it out (rhyme lol)
changed it to 3 frame shake

i thought i made it clear after 3 essays :/
if there is a type of blocking move then right click to switch to it and left to use it

ok ok ok… sheesh I don’t look at this all the time…

Nah, I prefer the pulse fade

was showing Kringle cause he didn’t like it, you don’t have to agree with it

I prefer the pulse fade cause in my opinion it just looks better… sorry if I don’t have any good reasons why I think it looks better…

I might speed it up and make the radius bigger

  • Pulse
  • Full Shake
  • Spike Shake

0 voters

maybe the spiky extrusions moving around would be cool

1 Like

Elaborate…
Show us a gif.

Its a tie.

spikes spinning around the title I’m assuming

I honestly just like the idea of the title bobing to future title screen music

1 Like