Forum Fighters: Rewritten (Discontinued)

Hey is it okay if I attempt to add a ground and neutral attack? Because using the down attack while on the floor makes it useless.
I thought I could simply check for the player’s Y velocity but that’s not working:


neurtal is like standing in place punching i think

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wait wiat wait

@awc95014 have you finished the combat code yet, you know the one that I ask for 1 and 1/2 weeks ago

mostly. i did the directional attacks, but kringle wants to make some changes.

not all down attacks will be the one I did. plus, you can probably hit someone through a semisolid, so it could be useful in some way.

so i’d say we have a neutral attack (atk), side attack (atk + left/right), up attack (atk + up), and down attack (atk + down). a ground attack is just more restrictive to how the player can attack.

I mean the ground attack is for the down attack but on ground, so that It could still hit people.

i still kinda have a problem with “forum” though. at this point in time, especially during quarantine, a “forum” is more known to be online than in-person. so a person who doesn’t recite the dictionary (no offense to anyone that does) like me would be a bit confused. and those people who speak up would probably tell us that there’s a huge mistake in the story calling the group a forum.

ok, makes sense i guess.

i guess for people who don’t want a ground attack, they can make it the exact same as their down attack and it would be like nothing happened.

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@awc95014 no really tho
remember that time when you said to me that you were researching up code for the combat system, how that going

oh, i didn’t end up doing that much research… i just found where to add new attacks, found where the attacks were done, then added some if cases to do directional attacks… that’s about it, so i think i’m done. kringle wants to add on to that to add a ground attack and a neutral attack, so he’s gonna do that.

did that make sense?

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hmmm.
ok… then do you know how to make an equip system intead ?
like i can equip that thing… remove the other thing…
because thats a planned main mechanic :p

equip? as in an inventory system? i’m confused. can you give an example?

hold on… this will take awhile

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Wait a second so you updated or changed the code for how the attacks are done?

no, i thought you would do it since you showed a screenshot of the code you edited.

also:
Screen Shot 2021-04-27 at 4.54.35 PM
for this part, check the air down attack by 1 of these 2 methods:

  • if player.yv != player.gravity (NOT 0, don’t really know why)
  • if !player.canJump (less confusing way)

Nah I just added 2 more variables for Neutral and Floor attacks, and…

…I manage to figure that code out earlier after finding the player.canJump variable!

image

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Hey, Is it okay with you if i added vertical recoil?

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not sure how i’ll do it, but i’ll try. in the meantime, i’ll add the ground and air down attacks too.

Actually wait, use this:
this is where I added a normal and def FloorAtk and a normal Neutral Attack
FFR 1.3.25 v3 (2).wick (594.1 KB)

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Is blocking planned on being added in the future?

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Well yes but actually no
Ability to Block will be a character based
Also just in case you didn’t know
Different characters have different stats and different Access to weapons

Darn, I have major exams coming up
On second thought
Try not to touch the combat/ attack systems while I’m gone, I have big plans for them

While I’m gone, please don’t run out of steam
Find something to do your self, and @awc95014 assign people to go do things, alright?

See you guys again on next Saturday

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