i don’t think anything in local storage would affect the multiplayer matches. unless we have some sort of leaderboard. multiplayer’s only gonna be for playing matches right? no stat saving or anything?
the only thing we should have to worry about regarding cheating in multiplayer matches, if we don’t store game wins/losses e.g. for a leaderboard, are exploits like player noclipping/flying or hitting the other player from an unreasonable distance. but honestly we shouldn’t try making an anticheat – there’s no leaderboard or anything. and probably only a small percentange of players would use exploits in the first place, since there’s no real incentive to cheat in the first place as there isn’t a prize for winning/losing. only like people who are mad cuz they’re bad or trollers.