Funny fighters (og and remake)

i open one of the old files then when i play it and try to tart the fighting part, my wick crashes lmao (so funny to me for some reason)

Any of yā€™all wanna try to make it again? I think we could make it way better now that I know how to update hitboxes.

related post:

yeah, i was making a shadowboxing game but i think i might cancel it cuz motivation and coding (i suck even though i tried to study it)

I have made the movement system

Each player is a clone, so we can have as many players as we want.
Controls are in the ā€œctrlā€ object within the player.

There arenā€™t any attacks yet, but thereā€™s moving platforms and collision with other players.

To add walls, add the clip to the wall list in the frameā€™s default script
Funny Fighters11-13-2023_12-38-51.wick (6.4 KB)

Also, the camera system is working

3rd remake. this is wild fr, but its nice to see how far the game has come :D

also, i loaded it and tried to play it then wick immediately crashed

what version are you using?
Mine is on 1.19.3

Also, new version with some simple animation
Funny Fighters11-13-2023_14-13-14.wick (35.3 KB)

im on 19.4

it looks great!

Funny Fighters11-17-2023_14-11-55.wick (38.9 KB)

New:

  • Hurtbox system
  • Attacking input system(z/x and n/m)
  • 2 attacks

What needs to be added:

  • Character system with unique attacks each

  • Punish or ā€œcharge upā€ variable (basically, time before an attack where it can be cancelled)

  • Cooldown variable

  • Versatile character physics system (for the side special, which currently isnā€™t all too good since the drag is crazy but necessary for walking physics) (this could also apply to launch physics)

for the attacks, should i make a supermove? (ur moving so fast and im so confused fr)
but im probably gonna figure it out

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I have basically overhauled the attack system

How it works

First, the attack is done by setting this.atk to an array

What does each index mean?

0 - The attack id, only for animation (in the future), and if itā€™s 0 then nothing happens

1 - The state, set it to whatever you want it to start as, and it increases by 1 each frame

2 - The end state, when the state reaches this number, it ends the attack completely

3 - The start function (requires a parameter to input the player object, since it operates on a different scope and is unable to access it without it). It runs when the state reaches 0, and you can make it negative to have a delay to the attack

4 - The update function, runs every frame while the state is >0

5+ - any extra array indices can be used to store extra data about the attack that you donā€™t want to make a specific variable for.

Funny Fighters11-27-2023_12-25-00.wick (39.2 KB)

ahh alright looks great

so are there no attacks yet?

there is
10words

There is a single attack so far, a side-special.

how do you attack?

also, can I help out with the game? I need some practice

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I also made concepts for a character (its my OC)
Screenshot 2023-11-30 10.25.26 AM
Screenshot 2023-11-30 10.25.34 AM

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Of course you can help

also, the controls are Z and X for Player 1, and N and M for Player 2.

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