I tried that multiple times and it didn’t work. I am doing this in the normal editor.
[Hamzah_Al_Ani] whats that project in your profile pic
Well, u really can’t pause the game when its in html, which matters more since the finale is in html
Oh, just some plain project where i test things
were my fight animations ok or do you need more
I am finished putting the new animation script in everything and making it so there is only one character clip for each character. I put the old player 2 clips in the sky but i commented out the code and made it remove itself.
I think for attacks everyone should have a basic punch attack that you can chain together 3 chain together? Basic three-combo attack is that correct? How do i use fight game terminology???. For example for the basic attack it would be punch -> punch -> kick
Then the other two are the special attacks that are exclusive to only a single character.
so i renderd this as an html and when i zoomed in it stayed zoomed in and the next frame button wasnt there
yeah that’s the player’s fault that happens everytime
what about go to next frame
idk what you’re talking about
when its renderd as an html the go to next frame button is not there do i have to zoom out?
that’s because the next frame button isn’t contained in the borders so you can only press it in the editor since you can properly zoom out/in
500 reply’s
PUMKIN head is the 500th reply
what about when its renderd can you zoom out then?
Here is what I think the controls should be:
Player 1 controls is designed for one hand:
- W to jump
- A to move left
- S to crouch
- D to move right
- Q for normal attack (could also be E)
- C for special 1
- V for special 2
Player 2 controls:
- Map WASD to arrow keys
- , for normal attack
- . for special 1
- / for special 2
Hey
Hey @butt, for the player selector, there are lotta choices to choose from, but I forgot to mention that you can hold and drag the screen to scroll down to the “gotoNextFrame();” button. Also, thank you @pumpkinhead for the clear keys for fighting, I’ll try to get the normal attack done today (for the normal attack, the players need to be touching to damage one another). I’ll make the normal attack “e” for the “wasd” player(just because a lotta games use “e”).