Levox 

Interesting ones… there are some others… some of them are pretty old that it doesn’t make sense to mention them… Honorable mention: for Flash/Flex, we had Action Script. Also, there is lua is a very interesting one… There was a game engine for lua, it ws called love. It was very interesting… then… what else… oh… Rubi. For Mac, before and combined with Swift, there is Objective C. There are a lot… I don’t recall all of them. Oh perl. Also php for the web.

From your list, definitely C#, Python are my favorites and the ones that I most use in my work.

1 Like

Yea, feel free to draw or code or do anything @BSA_15 :+1:

The 3d part actually seems possible now, I literally have everything done, I’ll just need to add it to Lovex once I find time.

Here’s something that I made using the new 1 point perspective thing and cloning the 3d blocks:


idk what that is that I made, don’t even ask, but here’s the project that I have so far:
3d 10-19-2020_9-32-00PM.html (2.1 MB)

How to use:

Arrows to move view of main block only.
WASD keys to move main block.
“-” or the “+” key to change the Z value of the block.
Hold “h” and press “-” or “+” to change height
Hold “w” and press “-” or “+” to change width
Press “Space” to place block
Right-click, then click save image as to save

Changing "Z" value odd bug

Changing the “Z” value is a bit weird b/c ur changing the actual variable that the cube is being extended into, so if u change it too much, u might send the cube into the “endless point,” which is the farthest point that we can see, then the 3d system almost somewhat gets “confused,” then sends it back, and the dimensions break making the lines non- visible. You can still make clones because the clones aren’t that closely related to the actual cube. This bug actually helps u create more of a 3d structure

Ok… I’ll be able to add the 3d system hopefully this week, but I just wanna know how the code will look like since now we can change the height, width, x, y, and z?
Block// X:# // Y:# // Width:# // Height: # // Color ?

off-topic

today is my bd :D

Yea, I was about to quote that. You can still make clones even when that happens, it’s just that the endless point doesn’t really exist, so the project removes the lines because it can’t find their measurements and stuff. The red dots still exist b/c, although they’re kinda useless, they are still there to only show the edges of the cube, and kind of just there for no reason.

Though, how did u get this:

The dots are supposed to stay there, and I only see one…
were u still able to make clones after this?

Oh, that makes more sense.

Also, make clones by clicking space. There’s a little how to up there

You can make a lot of amazing things with just cubes

what this is capable of making

1 Like

that looks like a 2.5d platformer for some reason (2.5d is when it looks 3d but interacts in 2d)

Happy Birthday

2 Likes

thanks : )

Flash and ActionScript aren’t the same. They’re very different. ActionScript is a programming language. Flash is like a media thing. Flash just uses ActionScript. M

@Hamzah_Alani
can you send me the latest file

sure, for the Levox project, or the 3d part?
(I still didn’t add the 3d into the Levox project)

Impresive! :slight_smile:

thank you : )

the 3d part

Here’s the 3d project:
3d script10-20-2020_9-38-30PM.wick (12.6 KB)

1 Like

should we add some easter eggs

1 Like

yes, I think that’s a good idea

hello :grinning:

hi!

I’ll try to get the 3d things in, I might make the code for it be something like this:
Cube, x, y, z, width, height
Should I add in different colors? Or get the 3d part in first? Also, I’ll just look for a way to calculate fps so that when the project starts lagging and the clones amount is higher than a certain number, it sends a C.A.K.E. error… the 3d blocks might make this project really laggy, so we’ll have to be careful :grimacing:

Also, should I make the 3d cube visible at all times just like how the pixel is in Levox?

sure