Library improvement

It’s come to notice that the library is only useful during the editing of your project

I think that the library can be improved
If there was a way to summon things that exist in the library and put them into the project while it is running
This will allow for wick to be able to handle way larger projects
I was thinking something like
If(something happens){
Summon(box)(2)(00,00)
}
This means that the program will
Summon 2 boxes (the first one called box1 and the second box2) at 00,00

Although I do understand that this may not be possible and if so it’s understandable

Also, if the editor could at least have a organization system
Where if you right click on the library you can make a file which you can drag and drop things into and out of simply to be more organized
That would be nice
Thanks
-Trio

2 Likes

We have been ask for that since prehistoric times… :stuck_out_tongue:
For now you had to hide a copy of something that you want to summon somewhere in the stage and the do a clone which is what you are asking… cloning from the library right?

1 Like

yah!
wouldn’t it be great?

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Spawning stuff from the library would be great!

Also, there should be a shortcut to put a clip from the project into the asset library without downloading it as a Wick object.

And I feel like clips shouldn’t be removed from the project if they were deleted from the asset library.

Oh! And yes, I think the console should be visible in the inspector only when the project is running

1 Like

In Flash, when you convert something into a clip, its added to the library automatically. Then you could delete the object from the scene and it would remain on the library. Then you are able to summon then at run time. :yawning_face: I’m waiting to have this in Wick.

4 Likes

What is this sign of yours? “Trio”

you cant change your username
“mlgcoolguy” is fine but it sounds more like a joke the more people on the internet call me that

He likes to go by the name, “TrioByte,” so he signed his post, “Trio”

1 Like

Interesting. :smiley:

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mr @Luxapodular ?
what do you think?