Have you ever wanted to import animations you made into other projects, but couldn’t find a way? Have you ever wanted to import games that you made onto a laptop inside of your game, but you thought that it was impossible to do so? Now you can!
Introducing Metaobjects!
Metaobjects are .wickobj files that contain games, animations, and more! It’s like compiling your projects into a simple file! Now, you may be wondering, how do these work?
How do Metaobjects work?
Metaobjects work because of one thing! When you select a clip, there’s a button that you can press called Edit Timeline! When you press it, a timeline shows up! In this timeline, you can do things like make animations and games in the clip! You can then export this clip and distribute it into other projects! The only problem with this is that you can’t convert your old projects into metaobjects, and also it would be a hassle to make all of your new projects into a clip, right?
Converting Projects into Metaobjects
There’s a simple way to convert projects into metaobjects! You can do it in 3 easy steps!
-
- Make a clip (in the project you want to convert into a metaobject)
-
- Copy the project (by selecting all of the frames)
-
- Paste the frames (into the clip’s timeline)
Now you can put your project anywhere! The only problem with this is that projects can’t interact with the metaobjects inside of them.
Interacting with Metaobjects inside of Projects
This is similar to hackers trying to connect the 2DS simulator in the 3DS to the 3DS to run Homebrew on it, but instead of using an exploit with the nickname on the 2DS, you can just use a line of code in the frame of the project where the metaobject is! You can manipulate what frame is showing on the clip by typing in this command:
clipName.command()
“clipName” is the name of the clip!
“command()” can be any command under “Timeline” in the reference!
If there are any problems or other things you can do with Metaobjects, please reply!