Actually, maybe the 4th one was already fixed. I did find something else that could be intentional or a bug, but if a multiframe clip has an empty first frame, the clip appears as a small plus sign. when run, there is no plus sign, and when stopped, the plus comes back. I think itās supposed to be a fix so that you donāt have an invisible clip, which makes sense because the hitbox in the editor is the hitbox of the first frame.
Iāll be checking this out later today. Thanks for all your HARD WORK.
I guess the pen tool will get updated later (where you can use the handlesā¦bezier)
If you change the position of text with code, it doesnāt revert back to what it was before it was run. dunno if thatās the case with objects.
i had a semi-cursed project that i fixed, but hereās what happened.
I wanted to make a scoring mechanism for Le Tingy 2, so i made a text box in the scoring frame called ātvā and ātpā (time value and time points) as well as death and life values and points. i have a long frame with an off-screen rectangle doing all the code starting on the second frame, and it changes the text when it leaves that frame and enters the scoring frame. if you play the game completely it would be fine, but if you exited it would take you to the first frame with the rectangle selected (itās not even on the first frame) and if i go check it, it says that tv is not defined. many things are wrong with that.
- it doesnāt kick me out of the project to tell me
- it takes me to the first frame to explain the problem
- the program fully functions
- tv is defined
Iām not sure what the problem is. I got rid of the ācursednessā by getting rid of the score frame and the added code. Can anyone help me?
I really appreciate these updates! Especially the Clip options, the resolution option and the bug fixes.
Iām using the test version 1.17 now for the jam, but Iāve run into a lot of bugs. Iāll upload details on all those soon after I get all my thoughts straight. (I currently have a sorta-messy document where I write down all these issues as I find them)
Colors are slightly off using test branch video Export. This is Mayruās anim, where the one on the left is the exported version. Itās more yellow and saturated overall. Itās a big issue in serious projects when colors have to be carefully balanced.
Also exported that file as a gif and it caused the tongue color to flicker, I guess the algorithm couldnāt decide which shade to use:
Thatās unfortunate, although your animation looks awesome anyway
Oh my god! Is there shape tweens?
That anim belongs to Mayru, and there arenāt shape tweens in this version.
Hey @HOTS Thanks for pointing out the contrast issue. Iāll take a look and see if there are some color settings we can change.
Who has hidden my post?
1 bug and 3 suggestions for the ācut frameā feature (shortcut shift + c).
Bug: when the playhead is over a frame which isnāt selected (see image), shift + c does nothing:
It should create a keyframe at the playhead.
The āinsert blank keyframeā button and shortcut act correctly (they make a blank keyframe at the playhead).
Suggestion 1: Change the name of āCut Frameā in the shortcut menu to āInsert Keyframeā or āInsert Frameā, since the word Cut is deceptive (itās associated with ctrl + x)
Suggestion 2: rename the current āAdd Frameā button to āBlank Frame (shift+8)ā since the button doesnāt really add a frame, but rather converts to blank keyframe.
Suggestion 3: Create a āKeyframe (shift+c)ā button beside the āBlank Frameā button so users can convert to non-blank keyframes without the shift+c shortcut.
this is epic i like it.
I see that youāve edited the post today and I like all the new features
More bugās are fixed!
Everythingās turning out great!
Good job and thanks Wick editor!
EDIT: EXPORT ISSUE FIXED, however a small bug remains; pressing the x-button still doesnāt cancel an export.
Click to see original bug
I canāt video export anything.
Iām in chrome, test branch, tried exporting a 1-3 frame anim with just circles at all resolutions and it doesnāt progress. At least one other guy has the issue; he sat for an hour with no progress.
Also the x-button on the progress bar box should be made to cancel the export.
Hey @HOTS, could you please send me a screenshot of your developer console? There are some instructions here (My video wont finish rendering!) It will hopefully show an error I can use to fix the problem.
Sorry about the issue!
OMG YESSS THANK U omg i can finally export in .svg yesyesyesyes thank u so much if i start making money itās going straight to your patreon
Hi,
small bug/feature request: if you hide the div that an animation is playing on, you get very ugly errors:
VM926:12607 Uncaught TypeError: Cannot read property ā_transformBoundsā of null
at CanvasView.getBounds (:12607:42)
at CanvasView.getCenter (:12662:15)
at CanvasView.setCenter (:12667:23)
at Wick.View.Project._renderSVGCanvas (:58819:28)
at Wick.View.Project.render (:58657:10)
at Wick.Project.tick (:49217:15)
at eval (:49276:24)
Is there any way to tell the wick-player to stop/destroy itselves?
Or, maybe, a way to surpress the errors
regards,
Paul