Small rhythm game

Cool, real quick question could I include this new song in the mod that I made?

yes. of course. you’re asking me if you can add something in your own mod.

adding long notes, it’s going well
except for the fact that i cAN’T HIT ANY NOTES (and also that i haven’t put in any songs with long notes yet)
gonna finish it later

long notes added!!
(adding fridge and mini to the dev branch first, then merging to main)

6.0.0 released, contains all the changes from pkhead’s update (plus a few extras)

those extras
  • epic downscroll support for hold notes
  • we finally fixed sprongy (thought it was an error with Howler.js this whole time :skull:)

play | download | mod template

so turns out i left in a debug feature on accident
as soon as i get home i’ll fix it and release 6.0.1, then begin attempting to add saving to sliders (in options)

@pumkinhead this is sort of a big thing now so I think you should call it “big rhythm game”

fixed, 6.1 released
play | download | mod template

6.1.1 released, no links this time

6.1.2 released!
play | download | mod template
mods crash should be fixed now
charter bug fixed too!

also I feel like noting 8bit Engine is about to get a lot of new songs added

This looks very cool. It went through the code and I have some suggestions.

It looks like you hard coded every single arrow timing, which must have taken a lot of effort.

You’re talking about the song charts? I didn’t write them by hand. I made an editor that exports to JSON.

Oh, cool. More effective.

sorry its my opinion but it kinda sucks

Please clarify

if you’re going to give critism, give constructive criticism and say how it can be improved.

when i play the tetris b or the other one when i play the song it says i miss in tetris b maybe indicators can be good but it can be hard to code do you guys think you can do it?

The miss indicators are:

  • Bad: The note pops out of existence
  • Good: The note fades out
  • Perfect: The note fades out longer

But maybe I could have like a text indicator on the center. I wanted to avoid that as I felt it would be intrusive, but it turns out DDR does it that way so I guess it can’t be that bad.

Maybe I could also have a special effect when you hit it perfectly, instead of whether or not you hit it good or perfectly being time based.

(It also has to be where the player is actually looking during gameplay, so they don’t have to divert their attention just to see if they’re hitting notes well or not. So it can’t be like in friday night funkin where it’s on the center and the gameplay is on the right.)

one question did anybody actually make a game in pumpkin 3d?