Small rhythm game

ok here’s a small update, i didn’t yet get to adding long notes even though i said i would do that like a week ago. but i swear i will at some point

i just made the menu better, and added a countdown to the song, and you get a primitive assessment of how well you did at the end of each song (gonna improve it in the next update). and there are some other minor changes.
rhythm.wick (2.2 MB)

(oh wait i forgot to remove the note clunk sound)

and @Youyou sorry i won’t put your song in the game

@pumpkinhead we made a collab go check it out and this version of the game is a little bit outdated

i know that, but i think of that as a different version of the game separate to my version. like a remix or mod or something. and because of this i do not believe that i am a project lead of the collab. i just made the base mechanic.

(i probably should have said that earlier)

oh ok then

how did u make the 321 go work

i forgot to comment my code

but basically how it works is it counts down the counter on every half of a beat. since i put the exact tempo in the song data, it can easily find out how long a beat is in seconds using 60 / tempo, and to find how long a half of a beat is, it uses 30 / tempo. the tempo is also used to know when the notes should be pressed

there is a variable called nextHalfBeat. in update, it checks if the current time surpassed nextHalfBeat. if it does it sets nextHalfBeat to the current time plus the length of a half beat. and then it counts down the 321go. also i had to change it so initially the time starts off as negative instead of at zero. this is so the countdown ends at zero, and that the time variable keeps increasing while the countdown is in progress. this is important so the countdown actually works.

so in the 321 go there is code do I need to put code anywhere else that’s not the 321 go? and if yes what is it @pumpkinhead

the code in the countdown clip is just for the fade out effect. i somehow forgot i could just animate it using tweens instead of animating it programatically.

all the important code is in the “game” frame. i forgot to comment it. it’s between lines 4 and 28 in the update script.

Hmm
@pumpkinhead We have 2 seperate files.
Can someone merge these?
rhythm.wick (2.2 MB) -PKhead’s file
https://drive.google.com/file/d/1SI8PDZjOXunWlxiOTm307rYdh7T3fvtW/view?usp=sharing -My file

I would say the 321 go

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i can help with the sprite work

hmm yes go to the collab if u wanna help with the polish mod

Hey! I’ve made a mod of this that improves the game in a few ways, you can play it here on my itch.io page! (If you want me to take it down, I will. I just uploaded it there so more people see it.)

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ok good and welcome to the forums :slight_smile:

@8bit how did you get the fps counter working wanna know that

hi, that’s pretty cool

i see you have seem to have replaced the “clonk” sound with some miss a note sound.

um… that sound wasn’t mean to play when you miss a note. it’s supposed to play when a note is perfectly one the target, which is not actually when a note is missed because there is some leeway for when you can hit the note after it bypasses the target. i put that there to help me place the notes of the song at the correct times. and that sound isn’t supposed to be there because it’d be annoying (which it is).

hmm @pumpkinhead I have a logo style kinda for the game y’know I called it rythmania but that’s rlly ur choice I would like to know if you are staying with that name for me to send u the logo :) if you’d like

hey my school blocks any websites ending in io so can you send a file or something?

go in https://croxy.rocks and paste the link is a proxy

whats the link