Started my own fork - Luke Tools


My set of tools is a WickObject bundling capability into small functions that makes development for WE easier for me. I’ve used the Bridge I created to test and refine plugins. I decided it should be its own fork. I want to break down sets of tools that add value to WE in this fork.

  • Behaviours: A modular chunk of built in movement or game logic you attach to an object type, usually a visual one like a Sprite. Behaviours add properties and actions, and they often update every tick.

  • Types: An object type is the kind of thing you add to a layout. Example: a Sprite, a Text object, a Tilemap, an Audio object, a Background, and so on.

  • Imports: A way to use other tools such as webcams, Inkscape, Gimp, spritesheets. Used to add assets to the WE stage.

  • Tools: Features like lip syncing tools, bones, rotate, scale, transform using sliders, and deleting assets in one click.

  • Sandbox: A place to test your own scripts and see what they do.

So far I have these on the boil.

  • WinkScape: Injest from Inkscape (still buggy) [Import Tool]
  • Multi Asset Loader: Import multiple assets from user folders (CSS needs work) [Import Tool]
  • Spritel: import and arrange a spritesheet into a clip on stage [Import]
  • Transform: Rotate, Scale, Transform [Tool]
  • Nuke: A tool to nuke selected clips assets [Tool]
  • Lip Service: Lip Syncing tool (mostly working) [Tool]
  • Roto Rigger: - a bone animator. (mostly working) [Tool]

There are a few others but they are in there early stages.
I’ll post more and I’m happy to chat about where things go.

Luke

Woah…

(Ten)

cool,can I get the link?

Jeez I guess I might leave candlestick

No links yet but my bridge tool does the same - I’m adding the scripts slowly.