My set of tools is a WickObject bundling capability into small functions that makes development for WE easier for me. I’ve used the Bridge I created to test and refine plugins. I decided it should be its own fork. I want to break down sets of tools that add value to WE in this fork.
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Behaviours: A modular chunk of built in movement or game logic you attach to an object type, usually a visual one like a Sprite. Behaviours add properties and actions, and they often update every tick.
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Types: An object type is the kind of thing you add to a layout. Example: a Sprite, a Text object, a Tilemap, an Audio object, a Background, and so on.
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Imports: A way to use other tools such as webcams, Inkscape, Gimp, spritesheets. Used to add assets to the WE stage.
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Tools: Features like lip syncing tools, bones, rotate, scale, transform using sliders, and deleting assets in one click.
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Sandbox: A place to test your own scripts and see what they do.
So far I have these on the boil.
- WinkScape: Injest from Inkscape (still buggy) [Import Tool]
- Multi Asset Loader: Import multiple assets from user folders (CSS needs work) [Import Tool]
- Spritel: import and arrange a spritesheet into a clip on stage [Import]
- Transform: Rotate, Scale, Transform [Tool]
- Nuke: A tool to nuke selected clips assets [Tool]
- Lip Service: Lip Syncing tool (mostly working) [Tool]
- Roto Rigger: - a bone animator. (mostly working) [Tool]
There are a few others but they are in there early stages.
I’ll post more and I’m happy to chat about where things go.
Luke
