Deltatime is an incredibly useful feature that allows operations to be framerate independant, the most commonly usage of this is for physics operations but it has many more applications.
I would really like to see the inclusion of a way to get the time since the last update so stuff like movement speed can be multiplied by it. (For the record, by physics I mean common stuff like moving about and clipping etc not just complex box2d stuff)
Another usage of this further down the line would be framerate independant animations with the timeline incrementing in real seconds/milliseconds but that’s getting ahead of ourselves.