i meant performance with/without the pngs.
(i decided to use the old blockskin, i think the new one was too much for the eye. i also shrunk the board height by a bit.)
i meant performance with/without the pngs.
(i decided to use the old blockskin, i think the new one was too much for the eye. i also shrunk the board height by a bit.)
Yes, that makes sense… Luca explained me this once… the vector has to take care of all the lines and squares within. If you have like 4 to 6 small drawings compounding a single block “tile”, multiply that amount by the number of blocks in your screen… the engine manages a png as a single rectangle, so it is very light in comparison…
I made one I cant get it to switch what block is being used tho My Project10-25-2021_11-44-58.html
3 more days : ) Happy dev!
my progress
tetris.wick (161.5 KB)
controls:
primary | secondary | action |
---|---|---|
left arrow | A | move left |
right arrow | D | move right |
up arrow | W | rotate cw |
down arrow | S | soft drop |
space | hard drop | |
Z | rotate ccw | |
C | hold |
bugs i need to fix or things i need to add:
Good progress, you are almost there.
I was trying to make the blocks move down and I cant get it to work I might just leave it like it is
At least you are trying which is always good.
i think there’s a bug in your SRS, because you can’t do t-spin triple kicks…
https://drive.google.com/file/d/13VlLnF_V8IxDze_dJjQKKgkH-NlD4wiQ/view?usp=sharing
SRS? t-spin?, I don’t even know what are those… : /
My version doesn’t do all those nice things.
poorly drawn demonstrations of how SRS works.
if a piece fails to rotate because it collides with the stack or a wall, it will try some other rotations to see if it succeeds. here are just 2 examples.
So nice… I haven’t implemented anything like that. You guys are in other level My version is nice, but it doesn’t manage all those scenarios… right now if rotation fails, it doesn’t rotate… but your illustration is good. I can try to implement it like that…
Can I participate or is it to late to do so?
Yes, of course, but you have a lot less time than the other participants… (the last date to submit your wick project will be this Friday for everyone)
Please read the entire post:
Ok, thanks for the info
This is what I have so far bit buggy
Left and Right arrow to rotate
I forgot to make move right and left
I kinda rush tho
Just to make this prototype
At least is something (your progress is good considering that you have spent a few hours on the making… )… Do you think that you will be able to deliver a functional game? (making a functional tetris game would required more effort… It is not that easy)
I believe I can I already fix the bugs that the prototype was showing
I fix a lot more things but for some reason I can’t make the tetrominos stack on top of each other/collision
Left and right arrow to rotate
Down arrow to make the tetrominos go down faster
A to move left
and
D to move right
Meanwhile I will just be rewriting all the code