Things that should be improved on

Hello I have been a long time user of Adobe Animate. However as you can obviously tell Adobe Animate has been found dead at 30. I think that Wick Editor is very promising however I think there are serious problems that need to be addressed before Wick editor can truly replace Adobe Animate.

  1. When I create a clip. Which I assume is this programs version of creating a symbol. When I make a drawing save it turn it into a clip. It doesn’t automatically get saved into the Assets Library. And instead I think that in order to get a clip sent to the asset library you have to use one of the built in clips and then you can change it to whatever you like.

2.You can’t have more than 1 Wick file open at the same time. I like how you can save Wick files on your Computer that is a great feature but being able to open more than 1 Wick file is important because lets say you are making a animated show and you have assets that are re-used every episode you would have to make those assets as separate images stored on your computer instead of being able to copy and paste multiple assets from one Wicks file to the next.

That is at the top of my head. I think you guys should basic copy all the features from former Adobe Animate. Then that would make Wick editor a lot more powerful while also making it as easy as it is to use now.

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Welcome to the Wick forums!

We’re currently working on a fork called Candlestickers, eventually (hopefully) the coders will be able to have a system where you can update a clip in one instance and it copies over to every instance. As for the “more than one file open” thing the closest you can get is multiple new tabs at the moment. It’s not like this is limited to the browser, either. It’s possible.

Clips have this limitation of being just containers instead of symbols. The funny thing is that the render Wick uses (paper.js) has Symbols implemented.

I seriously don’t think I am asking for much. All I ask for them to add new features change the UI a bit. And basically become a Carbon copy of Macromedia Flash 8 at the bare minimum. I am not a coder so I am not sure how complex it would be to code a browser software that is exactly like Macromedia Flash 8. But Flash 8 came out back in 2005 and now it’s 2025. We have AI that can write code and what not. It can’t be that hard to make Wick editor exactly like it.

having multiple projects and mimicking symbols are things we’d like to do in the near future. currently our priority is to add more options in the inspector and improve export quality.

if you’re wondering why wick editor hasn’t been updated and we’re using a fork instead, long story short carnegie mellon university owns wick editor now, and they’re reeeeeeeally slow at communicating. right now, candlestick is as close to an official update as we can get, as it’s maintained by this forum’s moderators.

Welcome to the forums @Phillip_Bradford!!
So, the thing is, as far as I know, clips are kinda different from symbols. You aren’t supposed to have them save to the library. You can do it by selecting a clip, pressing Ctrl+e (which is probably Cmd+e on mac, but idk) which saves the clip as a .wickobj, and then importing it to the asset library which means that now you can drag it in at any point, but I much prefer just having a .wick file open in another tab and copy+pasting from there.
Also, regarding your second point, you don’t really have to have more than one wick file open at the same time in one tab imo. You could always just turn your whole asset into a clip and turn it into a .wickobj, and your job’s done after importing it into the asset library.

one of the things i’d want to also do with clips is to have a type of clip that synchronizes between all instances of the clip. as in, if you have 2 clips that are synced, changing the timeline or scripts of one will also change the other one, while attributes like position can stay separate. i would guess that it makes sense for this type of clip to be automatically placed into the asset library, while singleton clips stay out as they do right now.

i’m not really sure what to name them though - Unity has “prefabs” but as far as i can tell it doesn’t have a name for the non-synced variation. i think flash and/or animate just calls it a symbol but i don’t remember how it distinguishes between synced and non-synced.

Path cursoring a whole selected area- like if you have, say, a stickman and you move the node of one leg towards the left, the other leg connected to said node should move with it so i don’t have to separately move leg A and then try to get leg B and the body seperately moving

So basically grouping, I guess? I’m not really sure but this will make stickman animations and the like a million times easier…

Free-form selection would be brilliant as you may have other things in that square you don’t want to select and this would save a whole lot of hassle.

I’m not doubting you, I’m just saying that it might take a lot of work!