Tutorials - Drawings/Animations and more

Making your own Friday Night Funkin kind of Mechanics:
A little bit long, but it has some good code there…

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Truly awesome

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mysterious

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@Youyou Why mysterious?.. what do you mean by that? In what aspect?

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it was just soo cool i tried to do a remake but i had a problem at line 86 so can you fix that plz I’m dying to fix the problem

here is the wick file My Project2-11-2021_15-24-16.wick (31.1 KB)

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I can’t right now… Im working. I would able to see it in 10hrs from now. Meanwhile Im sure that someone else could help you, or by that time you already figured it yourself.

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so ok can you please tell me a sneak peek on your next tutorial sorry if i disturbed you

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Hi @Youyou, looks like in the frames default script, line 86, you have an unclosed comment.

Here’s how your line looks like:

if(score === 0) {/*Code here for missing arrows/*}

Here’s how it should look like:

if(score === 0) {/*Code here for missing arrows*/}

After fixing that line, the error reporter shouldn’t get in your way
You might have some other typos in your code, maybe you can try comparing your code to Jovanny’s to look for errors

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but it automatically doses that

You haven’t finished it… try to finish the entire tutorial… @Hamzah_Alani is right, the problem was the comment. Try to finish it, it should work.

Also, try to understand all the lines, not just copy line by line without trying to understand them, It is the only way that you can learn, expand, and improve the content of this tutorial…

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Yes Boyfriend combined with Jovanny is really mysterious

Not sure if you are talking about the game character, but I’m not that familiarized with the game, I just put a similar mechanic in the tutorial.

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I am talking about the game character

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Well, I didn’t have anything in mind… so I will make the forum to choose:

Next Tutorial:

  • Chasing Bullets
  • Building your First Game
  • Working with External Assets
  • Basic Platforms

0 voters

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Thanks! This helps alot

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Episode 11: Building your First Runner Game… Enjoy!

Note: Game Assets Wick file under youtube video’s description.

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@Jovanny voice reveal!!! - 0:06

I need some help,. I was doing a little project I made an invisible button that follows the mouse and when you click it or you hit the score counter with it the score goes up, But when I hit the score counter it wont go up.Can someone help. Im a new user on the forum so I cant make attatchments yet but ill tell you what I did so first I went in the frames default script and put
project.score = 0;
and then I went in a button update script and did this(By the way the score counter is named SCORE)
if (this.hits(SCORE)) {
project.score += 1;

SCORE.setText("Score: " + project.score);
}
does anyone know whats wrong.

Hey @Ryder_Beaumont welcome to the Wick forums!
I’m not really sure what’s wrong, but I think it’s because the score object is a text object, so the hits code might not work on it.
Here’s what you can do…

  1. Click the score text, and click “make clip” (or use the shortcut: ctrl + g )
  2. Name the clip object something, for example, “TextScore”
  3. Change your update code to this:
if(this.hits(TextScore)){
project.score++;
}
TextScore.SCORE.setText("Score: "+project.score);
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OK, Thank you very much

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