The main source of Wick Editor lag is the render time. I’m very certain currently things are rendered using the 2D Canvas API. But if it were rendered using WebGL, then I’m very certain also that it would render much faster. I heard the team was planning to switch to Two.js, and this is great because Two.js has a WebGL renderer. Is the team planning to use a WebGL renderer?
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https://gist.github.com/dmnsgn/76878ba6903cf15789b712464875cfdc Found this on Google. Or this https://threejs.org/. (Not sure how to use them)
three.js is for 3D
So I’ve been doing quite a bit of research into this throughout the last few weeks. At the moment, we use Paper.js for both our editor and renderer. Paper has a few speed bottle necks. Designing a new renderer might be the best way to see performance improvements.