Wick Editor 1.20 Dev Goals [Feedback Requested]

Here are my thoughts.

Primary Updates

  1. Video Export Overhaul

This is gonna be great! It always takes super long to export videos and that sort, so this should be super helpful!

  1. Renderer Overhaul

I agree with this one too. It seems like a project with more than 15 or so clips slows down the project a ton. Like Jovanny’s memory game: 16 tiles is way too much for the editor to handle, but after solving half the game, it’s so much faster. It would be nice to make big projects faster.

  1. Clip Tagging

This is going to be super useful!!! (I think I see a trend. :P) I’m glad there is finally a way to make different clips do the same things.

Secondary Updates

I don’t know what you mean by touch events separate to mouse events, but I would think that it’s things like “mousehover”, etc. but with other clips instead of the mouse. Sounds like it will help.
Colorable layers would help a lot too!
Gradient fills will be very, very nice to have!! I understand that it is only secondary though.
For the other ones, that will definitely help with mobile, but I haven’t used the mobile editor yet.

I see that Jovanny made a response, and I agree, having clip.subclip.hits() feels very important to have.

3 Likes

Good news is that subclip hits is actually being worked on by @nick and should be included in a fix to 1.19 before 1.20 is released, or in the first version of 1.20 :smiley:

Thank you for the other suggestions folks!

4 Likes

Ohhh wow… so good… for games in were you have your player avoiding different kind of clips, but all of them are bullets… this would reduce some game dev time for sure!

Updated: I know, I know, we could create a parent class for bullets and so on… but for lazy moments this would be fantastic.

2 Likes

I think that all these updates (Especially gradient fill) are good, but I am also wondering about 3 other things.

1- Is there any other way to save your project besides using a .WICK file? Also I would appreciate if you could make the autosave a bit more consistent. (Such as every time you close the page)

2- What are some of the things that you could do to improve memory while animating?

3- Can we still open up old 1.18 .WICK projects using the new 1.19/1.20 editor?

2 Likes

Hey @hambreyola,

We always have the goal of allowing older wick files from the same major version (i.e. 1.18 -> 1.19) so those should work fine unless there’s a hidden bug!

Autosave was also improved in 1.19.2 so it should run every 15 seconds or so now :smiley:

7 Likes

very good news

  • new renderer. great !! I tried pixijs and it’s really fast and powerful. hope wick will go in that direction
  • touch events :+1:
  • gradient fill. Necessary. Very good (please dont forget support for imported .svg with gradient shapes)

I only recently switched to 1.19.
The console is a great addition but I’d hide the code editor while in preview play mode.
Actually you can hide console while non in play mode and hide code editor while in play mode. That will free alot of space for contents to be shown

3 Likes

Im excited for touch events! Sounds like a good idea!

3 Likes

When you metioned Gradient Fills, I was like “LETS GOOOOOOOOOOOOO!!!”

3 Likes

Changing the renderer sounds like a big update, and the color coded layers sounds sweet,
good luck with the next update :slight_smile:

3 Likes

btw can you add skewing because i want to use it for tweens

3 Likes

I think the Export Locations by Mobile and tablet should be improved :grinning: :+1:

3 Likes

I just wanted to say you can also use MouseHover for touch, though wherever your mouse is, if there’s a button there it’ll click it, so touch triggers will be VERY appreciated be me especially for systemobile (preview below)
Project GammaRay1-27-2021_16-28-17.wick (3.2 MB)
i also have more feature suggestions that’ll be beneficial so check my profile out!

2 Likes

i dont understand clip tagging

@Youyou It is used for giving the same name for multiple objects. For example, you have 2 platforms in a platformer level. Give the platform assets the tag ‘Hitbox’ and give the player code to react to the tag ‘Hitbox’.

2 Likes

Oh yeah @Luxapodular, add radial gradient fills while you are at it.

3 Likes

and linear too

Yep, video export needs some upgrades.
All exports I’ve tried so far are broken…

I want to make a clip with an notebook as background. The export looks like this:

When using the vcam beta plugin, only the first two frames or so are broken, (the Rest of the mobile ist ok), but the notebook background is really fuzzy, like with a really, REALLY low bitrate.
When exporting to FHD, it seemingly gets stuck, while showing “Rendering Final Video”. I let it run overnight, and in the morning still wasn’t finished.

3 Likes

Video Export is much appreciated, the rest being handy or sensible upgrades.

My feature requests:

  • Make sure that the hotkeys use keycodes instead of text (example: Ctrl+z = Ctrl+Z as it’s the same key)
  • Hotkey to force rotations to be multiples of 15º like in other vector drawing applications (inkscape for instance with Ctrl+rotate).
2 Likes

@Luxapodular

1 Like

Hello Welcome to the Wick Editor Forums

I know this Problem too but i think they will fix this As soon as posibel

2 Likes