Wick Editor v1.0.12 - Bugfixes and optimizations

#1

Hey all!

@Luxapodular and I just recently got back from a trip, so this update is a bit sparse. More changes and features are coming, we just need to push out this update as it fixes a few major bugs that needed to be fixed ASAP.

Changelog

  • Fixed major crash issues related to WebGL
  • Fixed some bugs related to undo/redo
  • General optimizations to make editor more responsive
  • Other minor bugfixes

We’d love to get your feedback, so please post it here!

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#2

Just started getting a strange bug, don’t know if it’s my project or the update. When I stop running the project, everything stays where it was when it was running, instead of going back to their default states for the editor. For example, I have my player health displayed in the top left corner. If I run the project, move to somewhere that I take damage, and then stop the project, my health is still displayed as 2/3, and my player position is not reset like it was before.

1 Like

#3

Whoops, there was a slight issue with the project state saving system that the tests didn’t catch >.>

Just pushed a hotfix, should be working fine now though!

3 Likes

#4

Awesome! I have had a tab up since yesterday with what I think is 1.0.11 so I think I have to save my progress and refresh to avoid any weird issues.
Speaking of 1.0.11, I’ve found more bugs and stuff over the past week, so expect another Feedback Dump™ after the jam :smile:

Happy 4th of July everyone! :fireworks:

EDIT: (I’m editing this as I investigate)
I found a weird scaling bug in the new version:
3a5144aa-7448-4539-89fd-6e95826b8029
Scaling from the bottom right works fine, but scaling from the bottom left is buggy and doing so from the top left can cause the selection handles to get “stuck” if you accidentally scale it way too big, as I do in the GIF. (The weird color is just due to GIF compression, not Wick)
Also, holding Shift AFTER you start dragging does not maintain the original aspect ratio, but the distorted one. Holding Shift and then releasing it while continuing to drag can cause your cursor to get misaligned with the corner of the object.
Selection handles no longer appear when I select other objects even though their info populates the inspector. I tried re-opening the file again, but after Wick reloaded, the timeline was completely blank except for the tween button.


The stage was also stuck in the top-left corner and panning didn’t work.

I did a hard refresh to bring things back to normal.
I like that scaling now happens from the corners, though. However, I also wish there were an option to hold Ctrl or Alt while scaling to scale from the center.
I should also mention that I usually keep my zoom at 90%.

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#5

Found another bug: I can’t use parent to refer to objects on the root timeline. (I haven’t attempted this in previous versions, so I’m not saying it’s necessarily a regression)

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#6

Just pushed some new features, now I can finally start to squash these bugs @kryptot7!!

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