I know what u mean, I’ll probably just need to stretch out the track and combine the cubes. However, the reason I didn’t do this idea is because not all cubes are going to be combined really, some need to be separate apart. The two cubes are going to move not as if they’re connected, but as if they’re just plain blocks that are touching. So, really I’ll make the blocks move based on a viewpoint. The closer they are to ur view-point, the less they’re going to move and rotate. It’s like that one equation u made that made me think stronger of this being possible:
this.x+=(this.x-viewPoint.x)/2;
this.y+=(this.y-viewPoint.y)/2;
(btw, I’ll definitely need to use ur equation, if u don’t mind, cause it’s just brilliant. I’ll give u credit too)
Off topic, but what is WicKad?