Forum Fighters: Rewritten (Discontinued)

Alright. If my knowledge is correct it’s is summer for the westerners working on this project, meaning it’s holiday time for them! Meanings it’s time to work on this game!

It’s time to once again, get back from the dead and report for duty!
@Hamzah_Alani @KringlePrinkles @awc95014 @pumpkinhead + whoever else I missed!

  • Back from the dead and reporting for duty!

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Let’s get cracking on our new goals for this year!

Please read from this post to the current one to get a refresher of tasks.
Thank u
(Press the replied to button to see it)

It’s summer time for me. Just started.

My vacation starts next week, but my school has halfdays for all the last week. Great to be back @mlgcoolguys_1

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I’m bored enough to take this task. :man_dancing:
and as an excuse to further programming skills and get better at JS

I’m going to do this in a different wick file because it’d be a bit too messy to do it on the main one.

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Okay. How can I help?

Which character sprites do you want? How do you want me to give them to you.

My school will end in 4 days. I only have two exams left (last one is on the 23rd) but they should be easy, so I have time to get some progress done for FF

I’m glad to see that most of us are ready
I think step one would be to list goals we want to accomplish in the next month.
(After the month is over we’ll list more goals for the month after that and etc.)


As for the file… this is the latest version:

Can I be the first to edit the file? I want to clean the audio assets up a bit before anyone starts adding anything (I believe I could decrease the file size to around 2.5 MB). I’ll try to get that done by tomorrow.

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My math was off by 2 MB ! But I did it…
FFR 1.5.wick (2.7 MB)

What I did

I stored the audio files outside of the project (75 audio files!)
The files are only loaded in the beginning of the project, so any later on connection errors will have no effects on the audio performance.
The file went from 4 MB to 2.7 MB, and it works just the same as before.

Check out the file and let me know if you guys are ok with what I did with the audio?
If you guys are ok with it, I’ll make a new post explaining how to add audio files to the project (would only take 3 steps). Edit: I’ll take care of this part, you guys could continue using audio and uploading it to the asset library the same way you guys normally do.
If not, we could go back to the last file.

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Do you have a tutorial for this? I would like to apply it to the paper tank.

I used @SomeoneElse’s code

Here’s the code:

    let asset = new Wick.SoundAsset({
        filename: name, // Name of the file, the name will be used to play the sound
        src: src // A link to the audio file
    });
    project._project.addAsset(asset);

It adds the audio file to the asset library
Then you could use the regular playSound() function in the project to play the audio file
Since the files are not part of the cached serialized data (I hope i spelled that right) they are removed after the project is paused, which is good.

(I also uploaded the audio files to repl and linked them from there)

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I have an idea. For each character, their theme would match them mentally. For example, Temperi is glitchy, so her theme is just like a messy glitch, but also describes her character well and the person listening to the song actually likes it. This could also go for backgrounds too. For example, is someone is in trouble, heavy rock music is playing as the player fights the enemies off on a dangerous platform.

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Just had a funny idea for a postcredit scene.
Part of phil’s body starts moving and it pans out to temperi with a blowtorch or something and burns it while saying “NO.”

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Note to all members of the west, please announce your end of school so we are aware of who is busy and who isnt

My school ended 3 weeks ago. I’ve just been kinda demotivated lately.

…But… I have summer school. I don’t know why I thought it’d be a good idea to take APUSH. I hate history classes too much studying (I’m from the west…). It’s not too bad though. It only lasts 2 weeks.

Hmmmm why don’t you scroll down from my earlier posts and find something to you what to help out with or do?

Kringle claims he’s trying make the first bot, maybe you could help him? He says he’s still learning and took the the task on to further his skills.

This friday!

school is ending for me this friday too, just let me know if there is anything needed to be coded or drawn and I will do my best.

I had an idea recently

John lighter

info
  • John is part of the destroy species (I couldn’t think of anything else to call it) a group that specializes in destroying the areas of the glitch that are beyond repair
  • like Wendy he was found to have jumbled up code and kept asking where he was and who he was
  • like Wendy he was found in a place he wasn’t soposed to be: outside the gas room trying to get in, unluckily the team found him there too late and as he broke the lock and opened the sealed door the (highly flammable) gas leaked out and as soon as the gas toughed his flame the entire room exploded sending metal in all directions, all characters in the area were lucky to survive but multiple were injured
interver log 2 |John lighter| |22/5/##| |00:20:05 - 00:20:50

John: I don’t understand . . . why am I here?

interviewer: we just want to know why you were outside the gas room trying to get in

John: I have no Idea

interviewer: are you sure?

John: I said Ĭ̶͓̣̦͐̔̀̀̃͋́͝͝ͅ ̷̧̭͚̅͒ͅH̵͍̤̩̠̺͓̺͓̫͚̋̿̽̐̾͑̉͋͊̔Ă̶̡̒̏̿͐̋́́V̸̢̡̦̬̞̺͗̔̎͒͛͊̚͝E̵̞̲͉̖̱͙̰̗͛̿̆͌͒̅̋͑̉̎ ̴̯̗̌N̸͍̻͍͕̗͇̾͋̔̉̋̉̚O̷͇͓̼͎͉͈̜̊͋͌̉̈́͌̓͂̚̚ ̴̨͕̹̪͆̍̽̏̚Ĭ̸̤͉͍͖̝͜Ḑ̴̛̘̯͙̰̗̝̮͓͖̇̈́́̕͘͝Ẽ̵̗̖̰̎A̸̮̜͚̼͔̳̲̋͐̂̉̅̐̓̈́͠ͅ

  • the interviewer was confused as this happened with wendy too

interviewer: I am so sorry, we were just confused as of why you were there

John: as I said, I don’t know

interviewer: ok, well, we won’t bother you again, just, don’t get in trouble again

  • recording clip end

his incident shows that some entities can be dangerous

on a side note,

protect doors better

“don’t let them get out of hand”

signed - T.B. General Situations Manager.

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lemme know what you think