Forum Fighters: Rewritten (Discontinued)

hey uh, are you still editing this?

In the future, yes

  • merged taglines
  • added “next tagline” button
  • vcam
  • bugs not fixed
screenshot of taglines

FFR 1.3.0 (known bug baron cant fix)4-23-2021_19-34-17.wick (432.5 KB)

I SAID DONT VOTE YET >:(
Please… Listen

Wait, where is this put agian, I couldnt find it the last time

It’s in the infoTab, but I’m going to change the location of the function to the ‘other’ layer once I merge the updates.

2 Likes

Maybe we can add some type of joystick for mobile users?

1 Like

Ok so I managed to merge the two updates. The end game bug is still not fixed. actually why not remove the clones upon unloading the frame? I don’t know where or what to code in for that but its a though.

  • Moved the two buttons to the info tablet, now they move along with it and have different colors!
  • moved the function into the ‘other’ layer, so that it can only change every time the game opens up (unless you click the two buttons)
  • placed the bg for the first test arena… yes…

Added and modified some taglines in the info tablet object

FFR 1.3.0 v2 (known bug baron cant fix).wick (443.5 KB)

1 Like

the unloading is broken to my knowledge… we can maybe trigger it during the transition instead of unload. for example, if the transition is at a certain frame in which it covers the whole screen, it removes the characters and attack hitboxes.

1 Like

runScript(‘unload’)

AH, SORRY FORGOT TO SEND THIS OFFFFR 1.2.1 (Visual MiniUpdate)4-24-2021_19-31-16.wick (374.0 KB)

Hey @awc95014 (sorry for not getting back sooner)! Using the word “forum” is fine! Just refrain from using Wick, Wick Editor, or Wicklets.

2 Likes

What’s different with this version, I might try to merge it. Plus it looks like an old version of the game. meanwhile what about crediting the usage of Wick Editor?

Taglines

It takes 2 to mango

If fighting is sure to result in victory, then you must FIGHT. Sun tzu said that! And I think he knows a little bit more about fighting then you do pal… IN FACT HE INVENTED IT!

Your safety is our second priority ;)

I want to tread, I want to ded. Please give me a fresh baked baguette.

Get ready for double, make it toubled

MISSING: musical shapelets. When found please return

Another fully functional piece of equipment brought to you by ahpiture science

There seems to be no sign of intelligent life anywhere

Think with Portaloos

Stars and Stripes beat hammer and sickle!

Where did I put that cat? I swear she was just in the fridge awhile ago -tryo

When you die, Jeremy over at the HQ helps do some complex science stuff at the reincarnation station over weast (west-east) of there.Make sure to go over and thank him sometimes!

Always be grateful!

Every weapon in this game is even, no weapon is better then another. Pick the one that suites you best!

Haha! I found you homman >:3 - alexis

It’s time for… Cake at stake!

I feel trés bon!

Possible female characters themes:
Pirate
Show person
Plants?

Argument for 2nd person

Most of the time, second person is used to refer to “you”
“You opened the door”
“Phill betrayed you”
“Phill you onto the internet highway”
“The fighters found you”
Because I wanted to make story mode as emersive as possible and wanted to keep the feel that the player him/herself IS the character they are playing as a user of the forums, like the person the are controlling is them,
Then why isn’t it in first person then?
First person allows for truly personalized experience, but lacks in the player getting external knowledge from a narrator.
3 person allows the player to see everything but it lacks the feeling of the player being the character, as you are more of seeing though the eyes of someone else then walking in their shoes
2 person is best used in instructional papers, choose your own story books, it strikes an in-between of the 2 earlier options.
While taking a walk on someone’s shoes your are also able to have a narrator by your side, giving you new perspectives and outlooks

Now I would like to introduce you to my invention:

2.5 person
When you first start up the game, you don’t have an asset yet, so baron makes you a simple, crude figure (you choose your gender) And you get to choose a username
You are “username”
This makes you feel like you just entered a forum and made an account
(Plans to increase the time you spend with the Characters, to increase joy, sense of belonging and attachment. Will start when confirmed 2nd or 3rd person)

Once everyone is captured, leaving you and baron in the rules section facing off (baron decide villain, cannot be corrupted. Recommend to be a lookalike), baron tries his best to beat him but he is pushed to the losing side. So he asked you to take manual control over his asset
So YOU
get to fight as baron
All while being yourself and baron being able to give tips
This will be how the entire story mode will play out - you save friends, you get to play as them.
Now the only actual problem is future scripting. If we go though with with the plan of “you choose who to get first” then it will be extremely hard to put any story in the chapters
But if we go too rigidly then the player feels like they don’t have a stay in the story or worse, wants to play as a certain character but can’t.
So I need your help to format away where the player will (or at least has the illusion of) choice, while keeping it restricted enough so we can form a good story

So choose
3rd person

  • reliable
  • safe
  • easy
  • proven to be great
    But
  • may lessen the feeling of you, the user
    2.5 person
  • Will make story special
  • more personal insights of character personalities
  • still allows for some narrator action
  • you feel like your a character in the game
    But
  • very difficult
  • will take much time
  • less proven
  • 3rd person
  • 2.5 person

0 voters

----- Nina will be joining the forums soon----
Also
Screenshot_2021-04-24-17-51-38
Nina recommending personality for toria

Added biggie tree to the first map for fun
The change tagline button is swinging on the sign board

Get These in stat

Ok I am admittingly annoyed, because I tried to include this in the script of the character child indexes. it basically checks if it’s a clone, then delete itself.
image

Update Script:
if (this.isClone && project.gameState === "finish" && project.fx_transition.obj_anim.currentFrameName === "transition_move")
{
    this.remove();
}

it didn’t work.

Curious question, can I still somehow refer to these clones of these nameless child clips, or do i have to give them names for the code above to work (if so what names do you recommend we give these clips); I might even place that code elsewhere and change it up.

Hiiii :D i’m Mina, the one Tryo was talking about :> Nice to meet y’all.

7 Likes

Mina over here will be helping out with arting endeavors, so please welcome her

She is the owner of toria

2 Likes

Welcome to the wick forums!