Forum Fighters: Rewritten (Discontinued)

Don’t worry i can merge it later

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i think we have too many “taglines”. we have a double-tagline in the intro, another one at the very end of the intro, and on the title screen. feels too excessive.

also, with the tagline thing at the end of the intro, it actually makes the intro about a half second too long and you hear the main song too late. i’ll make my own version of the intro (sorry if there’s too many intros already) and maybe we can use that.

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I like kringle’s 1st intro but I’d want to see what you have

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nice animations

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mabie too nice. I think we should make an option to keep those characters onece we make the character select work and make those anims the bacic starter character before you get an upgrade and a hat

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also if you make the characters get stunned when hurt then I found a infinite combo

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What if we make the placeholder characters easter eggs, maybe if you press enter+backspase+p

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oooh maby instead of that we do enter + p + c

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I made a kind of futoristic look for the 3rd level FFR 1.3.27 attack animations5-13-2021_10-27-24.wick

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should we keep it

  • yes
  • no

0 voters

also I had the idea that having 2 of the platforms being up gates being that you are switching between the 2 foregrounds

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the background was straight-up ripped off the internet, you can see in the asset library. if we made our own, then yes, but in that current state, no.

and the blocks shouldn’t be those default brownish colors.

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I’d design maps

FFR 1.3.27 attack animations5-13-2021_13-38-25.wick (1.1 MB)
merged updates

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if you want to make arenas, think about how the story might go, pick a setting relavent to the story, and make an arena based on that. when you make it, tell us where it will/might be in the story.

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okay thanks @awc95014 / Baron

isnt yout character a coding based character? at least I remember that being the case in the original ff

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I made a pause screen can someone help with the continue button FFR 1.3.27 attack animations5-13-2021_11-17-13.wick

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i don’t think a pause button is very necessary, it’s meant to be filled with action and there isn’t any reason to pause.

if we want to pause, we should use project.frozen. it’s a variable i made for the 3-2-1-go and the finish text. we can (un)freeze the screen when needed. but we have to make sure pausing is disabled when the countdown and finish are playing. it’s also cooler to see the current state when it’s paused.

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I did this FFR 1.3.27 attack animations5-13-2021_13-23-03.wick

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I can improve the pause screen visually and animation-wise if that’s fine