Hey so we could make rotated rectangle hitboxes… right?
because otherwise I might have to adapt the design of the cave arena to straight squares/rectangles.
I also asked because i tried to rotate a block rectangle but the hitbox stayed the same
Hey so we could make rotated rectangle hitboxes… right?
because otherwise I might have to adapt the design of the cave arena to straight squares/rectangles.
I also asked because i tried to rotate a block rectangle but the hitbox stayed the same
Your forgetting the newest cave, the one I made
But jovany is going to kill me if I continue this goose chase so to cut it short
1 to 3 “letters” will be hidden per map they all have names and numbers.
Their names and numbers are essential for the understanding
Remember that funny text I hid on the main screen, yah, it’s that but 2.5 tikes harder
I will be using this… Language to hide most stuff in the game for adventurous players to find
Wait no, @KringlePrinkles uhmmmmm I hid like, 3 more letters in there… And I kinda need you to help me rehide them
I forgot their names but they are sitting on the crystals, pole and the platform it’s self
uhhhh no there arent any diagonal hitboxes, that would be an entirely different calculation. and then you’d need to do walk up slopes, but not super steep ones, yada yada. so no, no diagonal hitboxes. sorry :|
@mlgcoolguys_1 @KringlePrinkles where is the arena? i can’t find it, but clearly you 2 know where it is…
The one kringles in working on, I told him to re-hide some stuff, aka the 3 letters
I put the the file here in this topic so you could just scroll a little ad find it yourself
Ah, here it is
Hi I tried adding projectile attacks
I replaced the red cube’s dash move with a fireball thingy
the version after FFR 1.3.29 (patch 13v2 w_o boundbox).wick (1.4 MB)
bugs to fix later
FFR 1.3.29 (patch 13v3 w_o boundbox)5-23-2021_14-44-16.wick (1.4 MB)
also @mlgcoolguys_1, few comments and questions.
fat_clouds assisted me greatly in forming the design for toria.
she also did help me in coming up in some maps, I just haven’t got around to trying to digitalise it yet (most of them are in photographs in the old topic, remember?)
the codes are a side project, don’t worry about them. if you see them around just ignore them they won’t impact our work all too much
also, @awc95014 did you remember to add my recommendations
about your self-quote:
curious question, you mentioned that the characters has less air friction in an update and I recently tried to look for it. I couldn’t find the variable or equation that calculates it in the code. I even had to check a text-comparing software to look for it (comparing the old and new versions of the code)
okay hold on a second, Baron. I didn’t say that the futuristic setting takes place online.
Okay I realized i haven’t clarified something about the setting:
It takes place IRL.
I didn’t know why I assumed you know what I was thinking about the setting, but essentially because people worldwide are able to take advantage of the technology, it allowed them to create crazy stuff with it: Floating islands, hybridized weapons, strange vehicles. Everyone, if they can program, can make anything if they have their hands on the realworld Software technology.
but actually… I think your idea was the closest to what I was thinking considering the pros and cons you’ve added.
oops, ok. yeah, so we’re both thinking of basically the same thing.
so i guess the setting, for now, is futuristic, in which:
but you can’t:
vote here in these 2 polls on your thoughts.
0 voters
0 voters
wait a second i haven’t wondered until baron mentioned it: Why is there a technology for reviving people @mlgcoolguys_1?
Shouldn’t we have some kind of requirements and limitations if the characters in the story has that technology? Meanwhile we could just have storyCharacterBaron create a precaution system for his (update-broken) game with the SwiftStyle Animator software.
maybe we can provide a reason why this this technology is not used every single time: an idea i have was reviving is still being researched and is very unstable, making it somewhat unreliable (being a somewhat complicated science hoodad) .
I might try to figure out how to deal with plotholes later, maybe we could figure out how to go about the world lore of this story
…or maybe theres a better way to go about this?
i thought the reviving people tagline was some sort of joke or reference… is it?
laughs in necromancy
No but really tho, coming up with reasons for the hard to explain is my specialty. I’ll solve it soon
We could just discuss that (with baron too if he hops in)
I don’t know maybe there was some kind of overload of some kind.
//an attempt at a convex polygon collision
project.polygonWall = function(object, target){
let hitInfo = object.hits(target, {mode: "CONVEX", overlap: true});
if (hitInfo){
target.xv -= hitInfo.overlapX;
target.yv -= hitInfo.overlapY;
}
}
it kept working for longer when I just set it to the player’s positional values but it still crashed
wait hold on there kringles…
Is it just me or does baron have very long limbs, it just looks a tad weird to me
I don’t think there’s anything wrong with his limbs. I think they’re long enough.