Forum Fighters: Rewritten (Discontinued)

Hey so we could make rotated rectangle hitboxes… right?
because otherwise I might have to adapt the design of the cave arena to straight squares/rectangles.

I also asked because i tried to rotate a block rectangle but the hitbox stayed the same

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Your forgetting the newest cave, the one I made

But jovany is going to kill me if I continue this goose chase so to cut it short
1 to 3 “letters” will be hidden per map they all have names and numbers.
Their names and numbers are essential for the understanding
Remember that funny text I hid on the main screen, yah, it’s that but 2.5 tikes harder
I will be using this… Language to hide most stuff in the game for adventurous players to find

Wait no, @KringlePrinkles uhmmmmm I hid like, 3 more letters in there… And I kinda need you to help me rehide them
I forgot their names but they are sitting on the crystals, pole and the platform it’s self

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uhhhh no there arent any diagonal hitboxes, that would be an entirely different calculation. and then you’d need to do walk up slopes, but not super steep ones, yada yada. so no, no diagonal hitboxes. sorry :|

@mlgcoolguys_1 @KringlePrinkles where is the arena? i can’t find it, but clearly you 2 know where it is…

The one kringles in working on, I told him to re-hide some stuff, aka the 3 letters
I put the the file here in this topic so you could just scroll a little ad find it yourself

Ah, here it is

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Hi I tried adding projectile attacks
I replaced the red cube’s dash move with a fireball thingy
the version after FFR 1.3.29 (patch 13v2 w_o boundbox).wick (1.4 MB)

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  • slightly buffed my dash attack
  • nerfed red square’s fire damage, buffed (depends on situation) the trajectory the fire travels in
  • edited how the health bar looks (not by much)
  • edited the floating island of arena 1

bugs to fix later

  • the fireball always points right regardless of which way it’s shot
  • make it so that ties are possible (if you die at the same time like on something like arena 3, red wins)

FFR 1.3.29 (patch 13v3 w_o boundbox)5-23-2021_14-44-16.wick (1.4 MB)

also @mlgcoolguys_1, few comments and questions.

  1. what did fat_clouds do to get a character?
  2. i think for now, we should just forget about the secret codes, the game isn’t even close to done yet. like, remove them from the game for now. we have a whole story to write and you’re adding codes that even we don’t really understand.
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  1. fat_clouds assisted me greatly in forming the design for toria.

  2. she also did help me in coming up in some maps, I just haven’t got around to trying to digitalise it yet (most of them are in photographs in the old topic, remember?)

  3. the codes are a side project, don’t worry about them. if you see them around just ignore them they won’t impact our work all too much

also, @awc95014 did you remember to add my recommendations

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about your self-quote:

  1. i think kringle is separating acc and dec. i’m guessing dec will be bigger, so it’s easier to stop, but it really depends on the character how slippery they are. for now, both characters are pretty slippery, so that should change, i agree.
  2. i think the combo thing should be character-specific instead of just all-around. my character maybe could do low damage but it has a shorter attack cooldown than it has a hit time. but another character, say pumpkinhead, can do big attacks but it has a larger cooldown.
  3. the fast speed is from when I originally wanted a faster-paced game, but yes, that can be slowed down.
  4. sounds like a good idea. nuff said.
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curious question, you mentioned that the characters has less air friction in an update and I recently tried to look for it. I couldn’t find the variable or equation that calculates it in the code. I even had to check a text-comparing software to look for it (comparing the old and new versions of the code)

okay hold on a second, Baron. I didn’t say that the futuristic setting takes place online.

Okay I realized i haven’t clarified something about the setting:
It takes place IRL.

I didn’t know why I assumed you know what I was thinking about the setting, but essentially because people worldwide are able to take advantage of the technology, it allowed them to create crazy stuff with it: Floating islands, hybridized weapons, strange vehicles. Everyone, if they can program, can make anything if they have their hands on the realworld Software technology.

but actually… I think your idea was the closest to what I was thinking considering the pros and cons you’ve added.

oops, ok. yeah, so we’re both thinking of basically the same thing.

so i guess the setting, for now, is futuristic, in which:

  • stuff takes place IRL.
  • thanks to technology and coding, you can do a lot: make floating islands, create weird shenanigans, teleport (to a point), and more.
  • you can… revive people… sort of. one of the taglines talks about jeremy (or someone else) doing some revival stuff, but i’m guessing it has to be in a specific environment, like in the fighting arena.

but you can’t:

  • transport yourself through the internet or halfway around the world (or to another world for that matter) with code. code has its limitations. at least for us. philliment can probably teleport us like that, but that has limitations too. he can’t just teleport us at will, he needs to make a portal or something to transport us that far.
  • some other obvious limitations that would nullify the stakes of the game.

vote here in these 2 polls on your thoughts.

  • gud
  • ok
  • bad

0 voters

  • i has idea
  • i no has idea

0 voters

wait a second i haven’t wondered until baron mentioned it: Why is there a technology for reviving people @mlgcoolguys_1?

Shouldn’t we have some kind of requirements and limitations if the characters in the story has that technology? Meanwhile we could just have storyCharacterBaron create a precaution system for his (update-broken) game with the SwiftStyle Animator software.

maybe we can provide a reason why this this technology is not used every single time: an idea i have was reviving is still being researched and is very unstable, making it somewhat unreliable (being a somewhat complicated science hoodad) .

I might try to figure out how to deal with plotholes later, maybe we could figure out how to go about the world lore of this story

…or maybe theres a better way to go about this?

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i thought the reviving people tagline was some sort of joke or reference… is it?

laughs in necromancy

No but really tho, coming up with reasons for the hard to explain is my specialty. I’ll solve it soon

We could just discuss that (with baron too if he hops in)

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yay i tried hitTest and it works! and it crashed!

I don’t know maybe there was some kind of overload of some kind.

//an attempt at a convex polygon collision
project.polygonWall = function(object, target){
    let hitInfo = object.hits(target, {mode: "CONVEX", overlap: true});
    
    if (hitInfo){
        target.xv -= hitInfo.overlapX;
        target.yv -= hitInfo.overlapY;
    }
}

it kept working for longer when I just set it to the player’s positional values but it still crashed

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wait hold on there kringles…

Is it just me or does baron have very long limbs, it just looks a tad weird to me

I don’t think there’s anything wrong with his limbs. I think they’re long enough.

:popcorn: