Yeah they can choose high end mode or low end mode
also, I have an idea where you can interact with stuff on the map like if there’s a rope you can swing on a rope or you can throw stuff that’s on the map
@mlgcoolguys_1 @Hamzah_Alani @awc95014 sorry if this is annoying but this what I think philliment would look like
(I drew this with a mouse that’s why it looks bad when I’m done with school I will use my drawing tablet)
Any thoughts on it?
Okay I realized how low quality the track sounded… and since I didn’t want to have everyone scrambling for the music again, I Included the folder where I place all of the assets that contributed to Forum Fighters. So I just changed the bass and drums in “Beat the Basics” to make the more clearer
What did you use to make it?
Also @mlgcoolguys_1 i have an idea of what i want to do in this collab, just writing and maybe designing foreground objects
hey sorry it took an unnecessarily long amount of time to finish this, i guess i don’t have as much motivation as you guys do in making this. probably because you guys were making up the story while i was supposed to be programming something which is more boring. but anyway i have the attacks system and a health bar. player 1 uses Q to attack and player 2 uses M to attack. also i forgot the attack controls we agreed on. also, i changed the player code a bit, i made the player variable setting in stuff in a function instead of each player object.
also a bug, when attacking a red rectangle should appear that is supposed to be where the attack’s hitbox is, however it isn’t working and i don’t know why. it clones a clip but the clone doesn’t appear to appear. when i just use the original clip it works perfectly fine (other than there only being one shown hitbox). but regardless of this the hitbox detection still works because it doesn’t use clips.
also another bug when holding the up button while being hit you go up higher than normal probably because baron programmed it so you jump higher the longer you hold up
forumfight-collab.wick (40.5 KB)
if there’s something else that i should do i would like to know. anyway we should probably start talking about the attacks now…
Excellent work @pumpkinhead, now you can get to the fun stuff of designing your personal chapter (chapter no.2), how you were captured/corrupted, the main villain of the chapter, storyline, sketches of background and stage.
Don’t worry about being too perfect about your drawings, the one thing this topic is filled with is designers :) also @awc95014 , @Hamzah_Alani @KringlePrinkles you should also be doing this for your chapter (no.0),(no.1)and (no.(you can decide)) respectively
ONE RESTRICTION FOR PPL DESIGNING THEIR CHAPTERS
- the main villain of the chapter must be somewhat(no need to be basically exact) similar to the character your getting
Eg. Tyro = trio, baron = (eg.) Evil hacker version baron lookalike
Once you are done… Hold on to it untill needed
I Regarding the second glitch, it actually sounds quite cool to be able to control how high you go after being hit might create some unique interactions
But for now, instead of having 2 players on the same keyboard,I think we should just go with WASD/arrow keys + left and right click for attacks. Two player one keyboard games are always kinda werid
Coding attacks
Yes we should start on that (but I’ll let someone else do the talking because I only have a very elementary understanding of java :p)
also @Hamzah_Alani i know your rather busy these days but could help fix the glitch pkhead found, and also one where the health bar would keep going down to the negitives and not end the game
also the knockback is really cool but its a liitle wonky, one moment your flying then you drop?
I actually had the same negative problem in let’s funk and this is kindof a bad fix but i just put a transparent hitbox at the end of the bar so when it rolls over and hits the box it end the game
I decided to alert the x, y, width, and height of a clone of the hitbox to see the problem, and it seems to be with setting the width and height of the hitbox (they’re for some reason equal to null, causing the hitbox to be non-visible).
So I decided to keep the size as 60x50.
I made it so that the health bar stops at 0, and a little text in the down left corner gives you the winner. Also, I added a limit to the Y value of the player to force it to fall down when too high.
I didn’t add much, but let me know if this is what you guys need?
File: FFR 1.2.04-1-2021_11-59-42.wick (40.9 KB)
thanks for reporting that (the width and height being NaN)
however the hitbox animation you put kinda ruins the purpose of the hitbox visual. i put that to show where the hitbox of attacks were for debugging, and it is supposed to show exactly which space a hitbox takes up. the hitbox size decreasing is misleading because i didn’t program the hitbox to decrease in size as time progresses.
turns out it’s because the bounds of the clip seem to have not been initialized yet when it’s created, and so the width and height of the object is set to 0. when setting a clip’s width/height it really calls a function that sets the clip’s scaleX/scaleY, and it includes dividing the new width/height by the current width and height (which would be 0). so that’s why it gets set to NaN. @Luxapodular i think this is a bug.
(just so you know i only know this from putting a debugger;
statement before the width and height are set, this allows me in the browser dev console to follow each code instruction step by step from after the debugger statement to when i decide to stop.)
so i just made it set the scaleX and scaleY directly, instead of setting the width/height “properties”. here is the fix: forumfight-collab.wick (41.0 KB) (I’m hoping that’s the correct file and not the one from several minutes ago with a different not-very-good fix)
(side note, @mlgcoolguys_1 you should not abbreviate JavaScript to Java, since java is actually an entirely different programming language. i recommend you abbreviate it to “JS”, with the added benefit of it only being two letters instead.)
NEW TASK :3
Needed personel: designers
Difficulty : hard
Task: I have here a pen and paper drawn version of Toria, I want you To convert this to an asset on wick
Sub task: I also have written extra instructions on modifications I didn’t manage to do, if you can add these in, I’ll be greatful
BUT
SINCE I DO NOT KNOW HOW THESE EXTRA CHANGES WILL ACTUALLY EFFECT the out come(good or bad). Prioritize good looking(ness). Over my instructions
Like this post to show that you are taking up the job, if not dont
i have an idea mabie Toria can be in the corner for the tutorial and when you press a button she goes to the next dialogue, BUT if you wait to long on the wasd she sais “why are you not doing anything? can you hear me?” and it leads to an alternate ending
Hey @pumpkinhead, would you be able to open a bug thread with this specific issue? Potentially in a smaller project? It will make it easier for me to understand!
i think when writing the dialogue, we should let the user who made the character write the dialog, so the dialog wouldn’t feel out of touch with the character.
also me and my character are different in terms of personality. and they have the same name.
anyway for the evil version of the character here is what i came up with:
the one i ended up with is the better-looking one
(for people who don’t know what i mean, it’s the cool-looking one)
(for people who don’t know what cool looks like, it’s the one with color)
(for people who can’t see color, it’s the rightmost one)
(for people who are still confused about left/right, it’s the one with four feet)
and then i’ll try to come up with the story of how pkhead got corrupted. it probably has to be better than the evil guy told him to come here and he walked to him and then he got corrupted.
I’m sorry if i come off as impatient, but I just want some updates on my position in this project and if i can get a chapter. I really like sketches and story-writing, so I’m really eager to work on this!
Oh, sorry. It has already been reported here
But at least I figured out why this bug happened.
also if I get a chapter then I will either use my oc from my pfp or I will make a new one.
should I make a new one? (if I get a chapter)
- yes
- no
- mabie
0 voters
ooooh mabie the character was the last survivor and he helps you for the first chapter but then he gets caught in a cutscene between the 1st and 2nd chapter
also if I make a new character then it’ll be a paper character and it will have paper related attacks
Edit: or it’ll be my other oc
this