i think while we wait for baron to finish his engine we can work on planning the game and character attacks. cuz that’s important.
also i liked mlgcoolguys_1’s idea of how attacks would work. will we be incorporating that idea into the game? i think it would make our fighting game more unique.
also i have an idea based of mlgcoolguy’s idea of character attacks being mutable: what if you could only use some powerful attacks a limited amount of times? this would add a little more risk to using those kinds of attacks since the enemy might be able to dodge the attack and you just wasted that attack.
hold on, i just realized watermeln and dashell are writing their character attacks. but are watermeln and dashell allowed to have characters here? they’re not on the list of members… i ask @awc95014, @Hamzah_Alani, and @mlgcoolguys_1 since they are the project leaders, are they allowed to have characters at this point?